5e Muscleman .pdf
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Monk 1
Kristoff Brandt
BACKGROUND
Human
Good
RACE
CHARACTER NAME
+2
Entertainer
CLASS & LEVEL
PROFICIENCY BONUS
ARMOR
CLASS
0
ALIGNMENT
+2 30
15
INSPIRATION
INITIATIVE
SPEED
Vossler
PLAYER NAME
EXPERIENCE POINTS
I’ll settle for nothing less than perfection.
Nobody stays angry at me or around me for
long, since I can defuse any amount of
tension.
PERSONALITY TRAITS
+3
+5
●
+5
◆
SAVING THROWS
ATHLETICS
HIT POINT MAXIMUM
14
Art should reflect the soul; it should
come from within and reveal who we
really are
9
16
STRENGTH
+2
9
IDEALS
CURRENT HIT POINTS
+4
●
+4
+2
◆
+2
SAVING THROWS
ACROBATICS
SLEIGHT OF HAND
STEALTH
My instrument is my most treasured
possession, and it reminds me of
someone I love.
BONDS
TEMPORARY HIT POINTS
DEXTERITY
Total
+1
+1
SAVING THROWS
INTELLIGENCE
+3
16
WISDOM
-1
9
CHARISMA
NAME
-1
-1
+5
-1
-1
-1
●
+3
●
-1
+3
+5
+3
+3
+3
-1
-1
+1
-1
SAVING THROWS
ARCANA
HISTORY
INVESTIGATION
NATURE
RELIGION
I have trouble keeping my true feelings
hidden. My sharp tongue lands me in
trouble.
FAILURES
HIT DICE
CONSTITUTION
9
SUCCESSES
1d8+1
13
-1
1
DEATH SAVES
ATK BONUS DAMAGE/TYPE
Ultimate Muscle
+5
1d4 + 3 (B)
Greatclub (HA!)
+5
1d8 + 3 (B)
SAVING THROWS
ANIMAL HANDLING
INSIGHT
MEDICINE
PERCEPTION
SURVIVAL
SAVING THROWS
DECEPTION
INTIMIDATION
PERFORMANCE
PERSUASION
FLAWS
At 1st level, your practice of martial arts gives
you mastery of combat styles that use unarmed
strikes and monk weapons, which are
shortswords and any simple melee weapons that
don’t have the two-handed or heavy property.
You gain the following benefits while you are
unarmed or wielding only monk weapons and
you aren’t wearing armor or wielding a shield:
• You can use Dexterity instead of Strength for
the attack and damage rolls of your unarmed
strikes and monk weapons.
• You can roll a d4 in place of the normal
damage of your unarmed strike or monk
weapon. This die changes as you gain monk
levels, as shown in the
Martial Arts column of the Monk table.
• When you use the Attack action with an
unarmed strike or a monk weapon on your turn,
you can make one unarmed strike as a bonus
action. For example, if you take the Attack action
and attack with a quarterstaff, you can also
make an unarmed strike as a bonus action,
assuming you haven't already taken a bonus
action this turn.
Unarmored Defense:
AC = 10 + Dex + Wis
PASSIVE WISDOM (PERCEPTION)
ATTACKS & SPELLCASTING
Bagpipes
Mason’s tools
Common
Dwarven
OTHER PROFICIENCIES & LANGUAGES
FEATURES & TRAITS
15GP
Bagpipes
Mason’s tools
Useless Weaponry (Greatclub)
10 Darts
Explorer's Pack
EQUIPMENT & CHARACTER NOTES
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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