Hero Lab Monk .pdf

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Original filename: Hero_Lab_Monk_.pdf
Title: Hero Lab - Narendra
Author: Peterson Joe Handjaja

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Narendra
Human monk 4 - CR 3
Lawful Good Humanoid (Human); Atheist; Age: 18; Height:
5' 4"; Weight: 140lb.
Ability

Score

Modifier

Temporary

Skill Name

Acrobatics

Total

Ability

Ranks

+8

DEX (1)

4

Temp

Speed greater/less than 30 ft.: +4 to jump

STR

19

STRENGTH

DEX

+4

12

DEXTERITY

CON
CONSTITUTION

INT
INTELLIGENCE

WIS
WISDOM

CHA
CHARISMA

Saving Throw

12

+1

10

0

14

+2

7

-2

Total

FORTITUDE

+6 =

(CONSTITUTION)

+1

Base

Ability

Resist

+4

+1

+1

Misc

Temp

Notes

Dragon Style: +2 bonus vs. sleep, paralysis, and stunning,
Still Mind: +2 vs. enchantments

REFLEX

+6 =

(DEXTERITY)

+4

+1

+1

+0
-2
+8
-2
-2
+5
+1
+3
+2
+9
+5
+6
+8
+3
+8

Appraise
Bluff
Climb
Diplomacy
Disguise
Escape Artist
Fly
Heal
Intimidate
Perception
Ride
Sense Motive
Stealth
Survival
Swim

Dragon Style: +2 bonus vs. sleep, paralysis, and stunning,
Still Mind: +2 vs. enchantments

WILL

+7 =

(WISDOM)

+4

+2

INT (0)
CHA (-2)
STR (4)
CHA (-2)
CHA (-2)
DEX (1)
DEX (1)
WIS (2)
CHA (-2)
WIS (2)
DEX (1)
WIS (2)
DEX (1)
WIS (2)
STR (4)

1
1
1
1
4
1
1
4
1
1

Feats
Crushing Blow (-2)

+1

Dragon Style: +2 bonus vs. sleep, paralysis, and stunning,
Still Mind: +2 vs. enchantments

Stunning Fist reduces target's AC

Dodge
+1 AC.

Total

AC

18

Touch AC

Armor Shield Dex

= +1
10
16

CM Bonus

+8

Size

Natur Deflec Dodge Misc

+1

+1

+1

Flat-Footed AC
=

+1

+3

16

BAB

Strength

Size

Misc

+3

+4

-

-

+2 vs sleep, paralysis, and stun, first unarmed strike in a rd deals 1.5x Str, and
can ignore difficult terrain/allies when charging.

Improved Grapple
You don't provoke attacks of opportunity when grappling a foe.

Improved Unarmed Strike

+10 Grappling

CM Defense

Dragon Style

Unarmed strikes don't cause attacks of opportunity, and can be lethal.

23

= 10

BAB

Strength

Dexterity

Size

+3

+4

+1

-

25 vs. Grapple

Base Attack

+3

HP

25

Damage / Current HP

Initiative

+3

Speed

30 / 40 ft

You are proficient with the Club, Crossbow (Light and Heavy), Dagger,
Handaxe, Javelin, Kama, Nunchaku, Quarterstaff, Sai, Shuriken, Sickle,
Siangham and Sling.

Power Attack -1/+2
You can subtract from your attack roll to add to your damage.

Stunning Fist (4/day, DC 14)
You can stun an opponent with an unarmed attack.

Traits
Reactionary

Unarmed strike

Main hand: +7, 1d8+4
Flurry: +6/+6, 1d8+4

Monk Weapon Proficiencies

+2 Initiative

Crit: ×2
Light, B

Special Abilities
Evasion (Ex)
If exposed to any effect that normally allows her to attempt a Reflex saving
throw for half damage, you takes no damage with a successful saving throw.

Fast Movement (+10 ft.)
At 3rd level, a monk gains an enhancement bonus to his land speed. A monk in
armor or carrying a medium or heavy load loses this extra speed. By spending 1
point from his ki pool, he can increase his speed by 20 feet for 1 round.

Flurry of Blows +2/+2 (Ex)
Starting at 1st level, a monk can make a flurry of blows as a full-attack action.
When doing so, he may make one additional attack, taking a -2 penalty on all of
his attack rolls, as if using the Two-Weapon Fighting feat. These attacks can be
any combination of unarmed strikes and attacks with a monk special weapon
(he does not need to use two weapons to utilize this ability). For the purpose of
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

Gear

Experience & Wealth
Experience Points: 9000/15000
Current Cash: You have no money!

Total Weight Carried: 2/350 lbs, Encumberance
Ignored
(Light: 116 lbs, Medium: 233 lbs, Heavy: 350 lbs)
Amulet of natural armor +1
Artisan's outfit (Free)
Bracers of armor +1
Cloak of resistance +1
Money
Ring of protection +1

1 lb
1 lb
-

Special Abilities
Ki Defense +4 (Su)
A monk can spend 1 point from his ki pool to give himself a +4 dodge bonus to AC
for 1 round.

Ki Flurry (Su)
By spending 1 point from his ki pool, a monk can make one additional attack at his
highest attack bonus when making a flurry of blows attack.

Ki Pool (5/day) (Su)
At 4th level, a monk gains a pool of ki points, supernatural energy he can use to
accomplish amazing feats. The number of points in a monk's ki pool is equal to 1/2
his monk level + his Wisdom modifier.

KiASpeed
(Su)
monk gains
additional powers that consume points from his ki pool as he gains

By spending 1 point from his ki pool, a monk can increase his base speed by 20 feet
for 1 round.

Ki Strike, Magic (Su)
At 4th level, ki strike allows a monk's unarmed attacks to be treated as magic
weapons for the purpose of overcoming damage reduction.

Maneuver Training (Ex)
For the purpose of calculating CMB, you add your full monk levels, rather than 3/4
of your monk levels.

Slow Fall 20 ft. (Ex)
At 4th level or higher, a monk within arm's reach of a wall can use it to slow his
descent. When first gaining this ability, he takes damage as if the fall were 20 feet
shorter than it actually is. The monk's ability to slow his fall (that is, to reduce the
effective distance of the fall when next to a wall) improves with his monk level until
Stunning
(Stun,
Fatigue)
at 20th levelFist
he can
use a nearby
wall to(Ex)
slow his descent and fall any distance
At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet
the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the
ability to apply a new condition to the target of his Stunning Fist. This condition
replaces stunning the target for 1 round, and a successful saving throw still negates
Unarmed
(1d8)
the effect. AtStrike
4th level,
he can choose to make the target fatigued. At 8th level, he
At 1st level, a monk gains Improved Unarmed Strike as a bonus feat. A monk's
attacks may be with fist, elbows, knees, and feet. This means that a monk may
make unarmed strikes with his hands full. There is no such thing as an off-hand
attack for a monk striking unarmed. A monk may thus apply his full Strength bonus
on damage rolls for all his unarmed strikes.

Tracked Resources

Ki Pool (5/day) (Su)
Stunning Fist (4/day, DC 14)

Languages
Common

Validation Report
Validation Report (0 issues): Nothing identified
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.


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