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MONK 1
Cpt. Captain Captain, Captain of the Captains
CHARACTER NAME
STRENGTH
+0
0
BEN
CLASS & LEVEL
BACKGROUND
HALF VAMPIRE
CHAOTIC NEUTRAL
RACE
ALIGNMENT
11
+2
ARMOR
CLASS
PROFICIENCY BONUS
0
35
INITIATIVE
SPEED
Really really angry, at most things, but wont kill
smaller than a large dog, unless it is also really
really angry, at him. Will get extremely sad and
cry and run away if Moose dies, but will later
swear vengeance.
PERSONALITY TRAITS
DEXTERITY
●
+3
Strength
●
+2
Dexterity
+1
Constitution
-2
Intelligence
+2
Wisdom
+2
Charisma
+1
13
CONSTITUTION
Rats are like cows are to Indians,
"SACRED". monks are magic.
CURRENT HIT POINTS
TEMPORARY HIT POINTS
+2
Acrobatics (Dex)
+4
Animal Handling (Wis)
-2
Arcana (Int)
+1
Athletics (Str)
+2
Deception (Cha)
-2
History (Int)
+2
Insight (Wis)
+2
Intimidation (Cha)
WISDOM
-2
Investigation (Int)
+2
+2
Medicine (Wis)
-2
Nature (Int)
+4
Perception (Wis)
+2
Performance (Cha)
+2
Persuasion (Cha)
-2
Religion (Int)
+0
Sleight of Hand (Dex)
+0
Stealth (Dex)
+2
Survival (Wis)
●
INTELLIGENCE
-2
7
●
14
CHARISMA
+2
Total
1d8
SUCCESSES
d8
FAILURES
HIT DICE
NAME
Will get extremely sad and cry and run away
if Moose dies, but will later swear
vengeance. Causes conflict by being angry.
DEATH SAVES
Unarmed
+1
1d4
Q. Staff
+1
1d6 / 1d8
Able to use Unarmed Strike
as a bonus action
Q. Staff 1d6 single wield or
1d8 dual wield
ATTACKS & SPELLCASTING
PASSIVE WISDOM (PERCEPTION)
•Can speak, read, and write
Common and Undead
•Simple weapons (not 2 handed,
not heavy) and short swords
•Proficient in 1 type of artisan tool
or musical instrument
•Martial Arts
•Vampiric Stealth - partial cover
counts as full cover
BONDS
FLAWS
ATK BONUS DAMAGE/TYPE
SKILLS
OTHER PROFICIENCIES & LANGUAGES
IDEALS
Bonded for life to Moose. has a bond with
all seamen, being their captains captain.
SAVING THROWS
●
13
9
Hit Point Maximum
+1
14
EXPERIENCE POINTS
INSPIRATION
11
15
PLAYER NAME
CP
0
SP
0
EP
0
GP
0
PP
0
•Unarmoured defense - AC
equals 10 +Dex mod +Con
mod
•Complusion - any creature
within 30 ft may be targeted
and must make a Wis saving
throw of 15 or fall under the
vampires control
+may be used once per
long rest
•Darkvision - dimlight as if lit,
darkness as if dim
•Blood Dependency - must
consume blood once per day
or lose all racial abilities
•Q.Staff
•Backpack
•A crowbar
•A hammer
•A tinderbox
•A waterskin
•10x pitons
•10x torches
•10x rations
•50ft hempen rope
•10x darts
EQUIPMENT
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
FEATURES & TRAITS
90
Cpt. Captain Captain
CHARACTER NAME
AGE
HEIGHT
WEIGHT
EYES
SKIN
HAIR
NAME
SYMBOL
CHARACTER APPEARANCE
ALLIES & ORGANIZATIONS
ADDITIONAL FEATURES & TRAITS
CHARACTER BACKSTORY
TREASURE
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING
ABILITY
SPELLCASTING
CLASS
0
SPELL
LEVEL
CANTRIPS
SLOTS TOTAL
3
ED
PR
6
SLOTS EXPENDED
1
EPAR
SPELL SAVE DC
7
SPELL NAME
SPELLS KNOWN
4
8
2
5
9
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELL ATTACK
BONUS
CAPTAIN CAPTAIN.pdf (PDF, 381.28 KB)
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