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Anna
El Dingo
None
None
Chaotic Good
Character Name
Player Name
Deity
Region
Alignment
Rogue 1
Elf (High) / Humanoid
Medium / 5 ft.
6' 10" / 145 lbs.
Low-Light
CLASS
RACE
SIZE / FACE
HEIGHT / WEIGHT
VISION
Blue
Brown, Long
1 (1)
0 / 1000
Character Level (CR)
ABILITY NAME
STR
BASE
SCORE
EXP/NEXT LEVEL
BASE
MOD
ABILITY
SCORE
ABILITY
MOD
89
Male
AGE
GENDER
TEMP
SCORE
TEMP
MOD
HP
14 +2 14 +2
Strength
AC
Wisdom
13 +1 13 +1
=
BASE
+
+1
DEX
MODIFIER
TOTAL
11 +0 11 +0
10 + 3
=
TOUCH
+1
modifier
11
:
FLAT
INITIATIVE
Constitution
WIS
13
:
TOTAL
CON 12 +1 12 +1
MISC
MODIFIER
FORTITUDE
(constitution)
REFLEX
(dexterity)
WILL
(wisdom)
+1
+3
+0
ABILITY
+0
+
=
+2
=
+0
MAGIC
+1
+
+
+1
+
+0
MISC
+0
+
+
+0
+
+0
EPIC
✓
TEMP
+0
+
+0
+
+
+0
+
+0
+
+
+0
+
+0
+
✓
✓
✓
✓
✓
Conditional Save Modifiers:
+2 racial saving throw bonus against enchantment spells or effects.
✓
✓
✓
TOTAL
MELEE
BASE ATTACK BONUS
STAT
SIZE
MISC
TEMP
EPIC
+2
=
+0
+
+2
+
+0
+
+0
+
0
+
+1
=
+0
+
+1
+
+0
+
+0
+
0
+
+2
=
+0
+
+2
+
+0
+
+0
+
+0
+
attack bonus
RANGED
✓
✓
✓
✓
attack bonus
GRAPPLE
✓
✓
attack bonus
UNARMED
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
REACH
+2
1d3+2
20/x2
5 ft.
(nonlethal only)
✓
✓
HAND
*Dagger
Dam
+2
-2
+2
1d4+2
1d4+1
1d4+2
1H-O
2H
TH
Dam
Primary
To Hit
1H-P
TH
Dam
PS
2W-P-(OH)
2W-P-(OL)
2W-OH
M
CRITICAL
REACH
19-20/x2
5 ft.
To Hit
Dam
-4
-2
-6
1d4+2
1d4+2
1d4+1
✓
✓
✓
✓
20 ft.
30 ft.
40 ft.
50 ft.
✓
+2
1d4+3
+0
1d4+3
-2
1d4+3
-5
1d4+2
-7
1d4+2
✓
HAND
Shortbow
TH
Dam
TYPE SIZE
10 ft.
Range: 30 ft.
+
0
0
+
15
-3
0
Arcane
Spell
Failure
ARMOR
CHECK
PENALTY
SPELL
RESIST
0
+
NATURAL
ARMOR
SIZE
DEFLECTION
ACID
RESIST
Carried
TYPE SIZE
P
CRITICAL
REACH
M
20/x3
Damage: 1d6+1
To Hit: +2
✓
Appraise
Balance
Bluff
Climb
Concentration
Craft (Untrained)
Diplomacy
Disable Device
Disguise
Escape Artist
Forgery
Gather Information
Heal
Hide
Intimidate
Jump
Listen
Move Silently
Open Lock
Perform (Untrained)
Ride
Search
Sense Motive
Sleight of Hand
Spot
Survival
Swim
Tumble
Use Rope
5 ft.
60 ft.
120 ft.
180 ft.
240 ft.
300 ft.
+1
1d6
-1
1d6
-3
1d6
-5
1d6
-7
1d6
360 ft.
420 ft.
480 ft.
540 ft.
600 ft.
-9
1d6
-11
1d6
-13
1d6
-15
1d6
-17
1d6
0
+
+
DODGE
COLD
RESIST
SKILL NAME
✓
BASE
SAVE
=
1
STAT
TOTAL SKILLPOINTS: 36
Charisma
TOTAL
+
SHIELD
BONUS
MISS
CHANCE
Medium
Encumbrance
0
+
ARMOR
BONUS
+0
CHA 13 +1 13 +1
SAVING THROWS
Points
SPEED
DAMAGE REDUCTION
Walk 20 ft.
14
armor class
Dexterity
Intelligence
HAIR
SUBDUAL DAMAGE
7
hit points
DEX 12 +1 12 +1
INT
EYES
WOUNDS/CURRENT HP
0
+
Morale
0
+
0
Insight
Sacred
KEY ABILITY
SKILL
MODIFIER
ABILITY
MODIFIER
INT
DEX
CHA
STR
CON
INT
CHA
INT
CHA
DEX
INT
CHA
WIS
DEX
CHA
STR
WIS
DEX
DEX
CHA
DEX
INT
WIS
DEX
WIS
WIS
STR
DEX
DEX
1
-2
1
-1
1
1
1
3
3
-2
2
1
1
0
1
-5
3
2
5
1
1
6
2
2
5
1
-3
-1
1
ELECT.
RESIST
+
0
+
Profane
0
MISC
FIRE
RESIST
MAX RANKS: 4/2
SKILLS
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
1
1
1
2
1
1
1
1
1
1
1
1
0
1
1
2
0
1
1
1
1
1
0
1
0
0
2
1
1
RANKS
+
+
-3
+
-3
+
-3
+
-3
2
1
4
4
+
+
-9
2
-3
3
2
4
3
1
1
1
+
2
+
-3
2
+
2
2
+
1
+
1
2
+
+
+
+
+
+
+
+
+
+
+
+
+
+
MISC
MODIFIER
+
+
+
+
-6
-3
+
+
✓: can be used untrained. ✗: exclusive skills. *: Skill Mastery.
*: weapon is equipped
1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off
hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.
Character: Anna
Player: El Dingo
ARMOR
TYPE
AC
MAXDEX
CHECK
SPELL FAILURE
*Studded Leather
Light
+3
+5
-1
15
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen v6.06.00 on May 29, 2016 at 6:51:15 PM
Level:1 (CR:1)
Page 1
EQUIPMENT
ITEM
Dagger
Basic Cape Of Awesome
LOCATION
Equipped
QTY
1
WT / COST
1/2
Equipped
1
0/0
Equipped
1
20 / 25
Equipped
1
0 / 25
(Cape)
Studded Leather
Dog (Guard)
34 lbs., 6 Waterskin (Filled), 10 Rations (Trail/Per Day)
Waterskin (Filled)
Rations (Trail/Per Day)
Dog (Guard)
6
4 (24) / 1 (6)
Dog (Guard)
10
1 (10) / 0.5 (5)
Carried
1
2 / 30
Carried
1
8 / 10
Carried
4
7.5 (30) /
2.5 (10)
❏❏❏❏❏ ❏❏❏❏❏
Shortbow
Explorer's Outfit
Arrows (50)
❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏
❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏
❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏
❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏
❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏
❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏
❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏
❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏
TOTAL WEIGHT CARRIED/VALUE
Feats
Point Blank Shot
61 lbs.
113gp
WEIGHT ALLOWANCE
Light 58
Lift over head 175
composite shortbow) as bonus feats. Elves esteem the arts of swordplay and archery,
so all elves are familiar with these weapons.
+2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within
5 feet of a secret or concealed door is entitled to a Search check to notice it as if she
were actively looking for it. An elf's senses are so keen that she practically has a sixth
sense about hidden portals.
Humanoid Traits
[Wizards of the Coast Revised (v.3.5) System
Reference Document,
TypesSubtypesAbilities]
Humanoids eat/sleep/breathe
Low-Light Vision (Ex)
[Wizards of the Coast Revised (v.3.5) System
Reference Document]
You can see 2x as far as humans in low illumination. Characters with low-light vision
have eyes that are so sensitive to light that they can see twice as far as normal in dim
light. Low-light vision is color vision. A spellcaster with low-light vision can read a scroll
as long as even the tiniest candle flame is next to her as a source of light. Characters
with low-light vision can see outdoors on a moonlit night as well as they can during
the day.
Medium 116
Lift off ground 350
Heavy 175
Push / Drag 875
MONEY
Total= 0 gp [Unspent Funds = 16.5 gp]
MAGIC
[Wizards of the Coast Revised (v.3.5) System
Reference Document,
Feats]
You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of
up to 30 feet.
Martial Weapon Proficiency (Longbow, Longsword,
Rapier, Shortbow)
[Wizards of the Coast Revised (v.3.5) System
Reference Document,
Feats]
Choose a type of martial weapon. You understand how to use that type of martial
weapon in combat.
Languages
Common, Elven, Sylvan
Other Companions
Special Attacks
Sneak Attack +1d6
[Wizards of the Coast Revised (v.3.5) System
Reference Document]
Your attack deals extra damage any time your target would be denied a Dexterity
bonus to AC (whether the target actually has a Dexterity bonus or not), or when the you
flank your target. This extra damage is 1d6. Should you score a critical hit with a sneak
attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks
only if the target is within 30 feet. With a sap (blackjack) or an unarmed strike, you can
make a sneak attack that deals nonlethal damage instead of lethal damage. You cannot
use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack,
not even with the usual -4 penalty. You can sneak attack only living creatures with
discernible anatomies-undead, constructs, oozes, plants, and incorporeal creatures
lack vital areas to attack. Any creature that is immune to critical hits is not vulnerable
to sneak attacks. You must be able to see the target well enough to pick out a vital
spot and must be able to reach such a spot. You cannot sneak attack while striking a
creature with concealment or striking the limbs of a creature whose vitals are beyond
reach.
Proficiencies
Club, Crossbow (Hand), Crossbow (Heavy), Crossbow (Light), Dagger,
Dagger (Punching), Dart, Gauntlet, Gauntlet (Spiked), Grapple, Javelin,
Longbow, Longspear, Longsword, Mace (Heavy), Mace (Light),
Morningstar, Quarterstaff, Rapier, Sap, Shortbow, Shortspear, Sickle,
Sling, Spear, Spells (Ray), Spells (Touch), Sword (Short), Unarmed Strike
Templates
Base Race Type
Base Race Type ~ Humanoid
Special Qualities
Weapon and Armor Proficiency
[Wizards of the Coast Revised (v.3.5) System
Reference Document,
classesII]
Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap,
shortbow, and short sword. Rogues are proficient with light armor, but not with shields.
Trapfinding
[Wizards of the Coast Revised (v.3.5) System
Reference Document,
classesII]
Rogues (and only rogues) can use the Search skill to locate traps when the task has
a Difficulty Class higher than 20. Finding a nonmagical trap has a DC of at least 20, or
higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell
used to create it. Rogues (and only rogues) can use the Disable Device skill to disarm
magic traps. A magic trap generally has a DC of 25 + the level of the spell used to
create it. A rogue who beats a trap's DC by 10 or more with a Disable Device check can
study a trap, figure out how it works, and bypass it (with her party) without disarming it.
Elf Racial Traits (Ex)
[Wizards of the Coast Revised (v.3.5) System
Reference Document]
Immunity to magic sleep effects, and a +2 racial saving throw bonus against
enchantment spells or effects.
Low-light Vision: An elf can see twice as far as a human in starlight, moonlight,
torchlight, and similar conditions of poor illumination. She retains the ability to
distinguish color and detail under these conditions.
Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the
longsword, rapier, longbow (including composite longbow), and shortbow (including
Character: Anna
Player: El Dingo
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen v6.06.00 on May 29, 2016 at 6:51:15 PM
Level:1 (CR:1)
Page 2
Anna
Elf (High)
RACE
89
AGE
Male
GENDER
Low-Light
VISION
Chaotic Good
ALIGNMENT
Right
DOMINANT HAND
6' 10"
HEIGHT
145 lbs.
WEIGHT
Blue
EYE COLOUR
White
SKIN COLOUR
Brown, Long
HAIR / HAIR STYLE
Bears, ManBearPig
PHOBIAS
Caring, Loyal, General Badass,
PERSONALITY TRAITS
Blood & Long Walks On The Beach
INTERESTS
American,
SPOKEN STYLE / CATCH PHRASE
Compton
RESIDENCE
California
LOCATION
None
REGION
None
DEITY
Humanoid
Race Type
Race Sub Type
Description:
Yeah, so this is Anna
He's pretty fucking cool right?
Biography:
I AM ANNA! FALLEN ELF ROGUE FROM UPSIDEDOWNAUZZIELAND!
I WAS BANNED FOR BEING TOO MANLY!
I'M THE MAN!
Character: Anna
Player: El Dingo
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen v6.06.00 on May 29, 2016 at 6:51:15 PM
Level:1 (CR:1)
Page 3
Anna.pdf (PDF, 547.74 KB)
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