Phlaygrant Tassau
character Name
Barbarian/Path of the Bes... 1 Folk Hero
EyeBeat
class & level
BackgrouNd
Player Name
Half-Orc
Chaotic Good
race
aligNmeNt
exPerieNce PoiNts
inspiratiOn
strEngth
14
+2
prOficiEncy bOnus
16
+2
30
armOr
class
initiativE
spEEd
If someone is in trouble, I'm always
ready to lend help.
+2
dExtErity
15
PersoNality traits
*
*
+2
hit Point maximum
+4 strength
14
Freedom. Tyrants must not be allowed to
oppress the people. (Chaotic)
+2 dexterity
+4 constitution
0
Wisdom
My tools are symbols of my past life,
and I carry them so that I will never
forget my roots.
+1 charisma
cOnstitutiOn
ideals
currEnt hit pOints
+2 intelligence
saving thrOws
tEmpOrary hit pOints
BoNds
15
total
+2 acrobatics (dex)
+2
intElligEncE
14
*
*
wisdOm
*
hit dice
death saves
+1 deception (cha)
Name
insight (Wis)
+3 intimidation (cha)
atk BoNus damage/tyPe
Warhammer
+4
1d8 +2 bludgeoning
Dart
+4
1d4 +2 piercing
+2 investigation (int)
medicine (Wis)
+2 Nature (int)
+2 Perception (Wis)
+1 Performance (cha)
+1 Persuasion (cha)
charisma
+2 religion (int)
13
+2 sleight of hand (dex)
+2 stealth (dex)
+1
12
*
FlaWs
+4 athletics (str)
0
*
I have a weakness for the vices of the
city, especially hard drink.
Failures
+2 arcana (int)
0
11
0
+2 animal handling (Wis)
+2 history (int)
+2
successes
+2 survival (Wis)
skills
attacks & spEllcasting
Passive Wisdom (PercePtioN)
Relentless Endurance. When you are reduced to 0 hit points
but not killed outright, you can drop to 1 hit point
instead. You can't use this feature again until you finish
a long rest.
Savage Attacks. When you score a critical hit with a melee
weapon attack, you can roll one of the weapon's damage
dice one additional time and add it to the extra damage of
the critical hit.
Rage. In battle, you fight with primal ferocity. On your
turn, you can enter a rage as a bonus action. While
raging, you gain the following benefits if you aren't
wearing heavy armor: * You have advantage on Strength
checks and Strength saving throws. * When you make a melee
weapon attack using Strength, you gain a bonus to the
damage roll that increases as you gain levels as a
barbarian, as shown in the Rage Damage column of the
Barbarian table. * You have resistance to bludgeoning,
piercing, and slashing damage. If you are able to cast
spells, you can't cast them or concentrate on them while
raging. Your rage lasts for 1 minute. It ends early if you
are knocked unconscious or if your turn ends and you
haven't attacked a hostile creature since your last turn
or taken damage since then. You can also end your rage on
your turn as a bonus action. Once you have raged the number
of times shown for your barbarian level in the Rages
column of the Barbarian table, you must finish a long rest
before you can rage again.
Unarmored Defense. While you are not wearing any armor, your
Armor Class equals 10 + your Dexterity modifier + your
Constitution modifier. You can use a shield and still gain
this benefit.
cP
Languages.Deep speech, Orc, Common, Undercommon
sP
Weapon.Simple, Martial
eP
Armor. Light, Medium, Shields
Tools. Navigators tools, Dice set, Drum, Land,
Carpenters tools
gP
PP
OthEr prOficiEnciEs & languagEs
EquipmEnt
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
fEaturEs & traits
24
Phlaygrant Tassau
character name
6'4
245
AGE
HEIGHT
WEIGHT
EYES
SKIN
HAIR
Name
symbol
character appearance
allies & organizations
Early Life: Phlaygrant Tassau is a son of a
small farm village called Koth Field. His father
Nograrth was the village chief and he was
murdered by another ruling state called the Kryss
Brotherhood consisting of Humans, Half-Elves, and
Halflings. At 15 years old his father Nogarth
and mother Brelia were murdered in front of him
when they tried to take over their village so
that they can use their fertile land for farming.
Afterwards Phlaygrant organized raids with the
remaining Half-Orc Koth Field tribe attacking the
Kryss Botherhood. Phlaygrant's legend grew as
he made a name for himself ransacking caravans
and raiding other less defended farms around the
Kryss Brotherhood capital Matuzun Castle.
Half-Orcs that were captured and enslaved always
told tales of Phlaygrant's bravery against their
captives. A Lost Cause: Unfortunately
Phlaygrant lost more and more allies with his
rebels as they fell in battle little by little
after each attack. The Half-Orc slaves he freed
were weak and did not fight along with him to
free more slaves. His troops were dwindling.
Eventually Phlagrant's army was just a group of
five. Since he did not have the numbers he
disbanded his rebels and took off traveling north
to find a better life. At age 20 Phlaygrant
traveled north to a free city called River Beak.
River Beak: River Beak was a free city that was
massive. All races were welcomed and this was a
new change for Phlaygrant. As he lived he found
work as a carpenter helping build structures for
independent contracts in the city. However he
was Half-Orc so he did not get paid as much as
the other carpenters. From time to time he would
take out his frustrations at the local Inn's and
Taverns. He was arrested and was banished from
River Beak. Present Day: Phlaygrant roams
west licking his mental wounds trying to forget
the past and be open minded towards other races...
character backstory
additional features & traits
treasure
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Spellcasting
ability
spellcasting
class
0
Spell
Level
cantrips
slots total
3
ed
pr
6
slots expended
1
epar
spell save dc
7
spell name
spells known
4
8
2
5
9
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
spell attack
bonus