5th Air Genasi Bard .pdf

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Original filename: 5th - Air Genasi Bard.pdf
Author: Wizards of the Coast, form fills and calculations edited by DLH

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Bard

Szélatya
character name

Noble

Xiulan

Background

Player Name

3

class & Level

Air Genasi

Neutral

race

Alignment

Experience Points

Inspiration

Strength

+2

+2

Proficiency bonus

15

3

30

Armor
Class

Initiative

Speed

"No one could doubt by looking at
my regal bearing that I am a cut
above the unwashed masses."

14
dexterity

Personality Traits



+3
17


constitution

+2
+5
+3
+2
+2
+6

Hit Point Maximum

Strength

Independence.
"I must prove that I can handle myself
without the coddling of my family."

30

Dexterity
Constitution

Current hit points

Intelligence

Ideals

Wisdom

"My loyalty to my sovereign is
unwavering."

Charisma

saving throws

Temporary hit points

Bonds

+3
16
intelligence

+2


15



wisdom

+2
15




charisma

+4
18



+3
+2
+2
+2
+4
+4
+4
+4
+2
+2
+2
+4
+6
+6
+2
+3
+3
+2

Total

Acrobatics (Dex)
Animal Handling (Wis)

d8

Arcana (Int)

"By my words and actions, I
often bring shame to my family."

Failures

Hit Dice

Death saves

Flaws

Athletics (Str)
Deception (Cha)

Atk Bonus Damage/type

Name

History (Int)
Insight (Wis)
Intimidation (Cha)

Rapier (finesse)

+5

1d8+DEX (P)

Dagger (finesse)

+5

1d4+DEX (P)

Investigation (Int)
Medicine (Wis)

Noble Variant Feature: 3 Retainers
Air Genasi Traits:
-Unending Breath: Indefinitely hold your
breath while you are not incapacitated.
-Mingle With the Wind: Cast 'levitate' once
[CON-based], requires a long rest before
using again.

Nature (Int)
Perception (Wis)
Performance (Cha)

Bardic Inspiration: Inspire others as a
bonus action; creature gains a 'bardic
inspiration 1d6'. Can be added to one
ability check, attack roll, or saving throw in
the next 10 minutes. Can use this feature a
number of times equal to CHA modifier.

Persuasion (Cha)
Religion (Int)
Sleight of Hand (Dex)
Stealth (Dex)
Survival (Wis)
SKILLS

14

Successes

Attacks & Spellcasting
armOr

Passive wisdom (Perception)

Light Armor, Medium Armor

sP

Simple weapons, martial
weapons, hand crossbows,
longswords, rapiers,
shortswords, shields

eP

Common, Primordial, Elvish
Other proficiencies & languages

gP

pP

SHIELD:

AC

Studded Leather12

CP

3 musical instruments: bouzouki (greek
plucked string guitar), santur (persian
string lap-piano) and a paixiao (chinese
pan flute).
Riding horse, with basic pack,
saddlebags, and 5 days of feed.

75

Rapier, Diplomat's Pack (chest, 2
map/scroll cases, fine clothes, bottle of
ink, ink pen, lamp, 2 flasks of oil, 5
sheets of paper, vial of perfume, sealing
wax, and soap), Lute, Dagger,
Backpack, Playing Cards, Silver
Teardrop Earring (made from a real
teardrop), Signet Ring, Scroll of
Pedigree.

Jack of All Trades: Add half your
proficiency bonus, rounded down, to any
ability check that doesn't already include
proficiency bonus.
Song of Rest: Soothing music to help
revitalize your wounded allies during short
rest. Each friendly creature regains an
extra 1d6 hit points.
Bard College: Valor
-Combat Inspiration: Creature that has
bardic inspiration die can roll that die and
add the number to a weapon damage roll.
Alternatively, when attacked can use a
reaction to roll and add the number to its
AC against that attack instead.

Equipment
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

Features & Traits

CHA
SPELLCASTING
ABILITY

SPELLCASTING
CLASS

0

3

CANTRIPS

14

6

SPELL SAVE DC

SPELL ATTACK
BONUS

6

Mage Hand (1 action, 1min, 30ft range)

-Manipulate objects, but can't attack.
Vicious Mockery (1 action, WIS save)
-1d4 psychic damage and disadvantage.

SPELL
LEVEL

1

SLOTS TOTAL

4

EPAR

PR

7
SPELL NAME

ED



SLOTS EXPENDED

Thunderwave (1 act, 15ft cube, CON save)

-2d8 thunder dmg, pushed 10ft away.


4

Cure Wounds (1 act, Touch)

SPELLS KNOWN

-d8+Spell ATT modifier HP gained.


Detect Magic (1 act, Self)

-sense magic/see aura within 30 feet.


Comprehend Languages (1 act, Self)
-understand spoken but must touch script.

8

2


2

Cloud of Daggers (1 act, 60ft, Concentrate)

-5ft cube each side that does 4d4 slashing.


5

Shatter (1 act, 60ft)
-10ft radius CON save or take 3d8 thunder.
-inorganic creatures have disadvantage.

9

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

CHARACTER NAME

AGE

HEIGHT

WEIGHT

EYES

SKIN

HAIR

NAME

SYMBOL

CHARACTER APPEARANCE

ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY

TREASURE
TM & © 2 014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

Spell Descriptions

Backstory


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