5th Air Genasi Bard .pdf
File information
Original filename: 5th - Air Genasi Bard.pdf
Author: Wizards of the Coast, form fills and calculations edited by DLH
This PDF 1.7 document has been generated by Adobe InDesign CS6 (Macintosh) / Adobe Acrobat Pro 10.1.12, and has been sent on pdf-archive.com on 13/10/2016 at 17:19, from IP address 66.69.x.x.
The current document download page has been viewed 585 times.
File size: 392 KB (5 pages).
Privacy: public file
Share on social networks
Link to this file download page
Document preview
Bard
Szélatya
character name
Noble
Xiulan
Background
Player Name
3
class & Level
Air Genasi
Neutral
race
Alignment
Experience Points
Inspiration
Strength
+2
+2
Proficiency bonus
15
3
30
Armor
Class
Initiative
Speed
"No one could doubt by looking at
my regal bearing that I am a cut
above the unwashed masses."
14
dexterity
Personality Traits
■
+3
17
■
constitution
+2
+5
+3
+2
+2
+6
Hit Point Maximum
Strength
Independence.
"I must prove that I can handle myself
without the coddling of my family."
30
Dexterity
Constitution
Current hit points
Intelligence
Ideals
Wisdom
"My loyalty to my sovereign is
unwavering."
Charisma
saving throws
Temporary hit points
Bonds
+3
16
intelligence
+2
■
15
■
wisdom
+2
15
■
■
charisma
+4
18
■
+3
+2
+2
+2
+4
+4
+4
+4
+2
+2
+2
+4
+6
+6
+2
+3
+3
+2
Total
Acrobatics (Dex)
Animal Handling (Wis)
d8
Arcana (Int)
"By my words and actions, I
often bring shame to my family."
Failures
Hit Dice
Death saves
Flaws
Athletics (Str)
Deception (Cha)
Atk Bonus Damage/type
Name
History (Int)
Insight (Wis)
Intimidation (Cha)
Rapier (finesse)
+5
1d8+DEX (P)
Dagger (finesse)
+5
1d4+DEX (P)
Investigation (Int)
Medicine (Wis)
Noble Variant Feature: 3 Retainers
Air Genasi Traits:
-Unending Breath: Indefinitely hold your
breath while you are not incapacitated.
-Mingle With the Wind: Cast 'levitate' once
[CON-based], requires a long rest before
using again.
Nature (Int)
Perception (Wis)
Performance (Cha)
Bardic Inspiration: Inspire others as a
bonus action; creature gains a 'bardic
inspiration 1d6'. Can be added to one
ability check, attack roll, or saving throw in
the next 10 minutes. Can use this feature a
number of times equal to CHA modifier.
Persuasion (Cha)
Religion (Int)
Sleight of Hand (Dex)
Stealth (Dex)
Survival (Wis)
SKILLS
14
Successes
Attacks & Spellcasting
armOr
Passive wisdom (Perception)
Light Armor, Medium Armor
sP
Simple weapons, martial
weapons, hand crossbows,
longswords, rapiers,
shortswords, shields
eP
Common, Primordial, Elvish
Other proficiencies & languages
gP
pP
SHIELD:
AC
Studded Leather12
CP
3 musical instruments: bouzouki (greek
plucked string guitar), santur (persian
string lap-piano) and a paixiao (chinese
pan flute).
Riding horse, with basic pack,
saddlebags, and 5 days of feed.
75
Rapier, Diplomat's Pack (chest, 2
map/scroll cases, fine clothes, bottle of
ink, ink pen, lamp, 2 flasks of oil, 5
sheets of paper, vial of perfume, sealing
wax, and soap), Lute, Dagger,
Backpack, Playing Cards, Silver
Teardrop Earring (made from a real
teardrop), Signet Ring, Scroll of
Pedigree.
Jack of All Trades: Add half your
proficiency bonus, rounded down, to any
ability check that doesn't already include
proficiency bonus.
Song of Rest: Soothing music to help
revitalize your wounded allies during short
rest. Each friendly creature regains an
extra 1d6 hit points.
Bard College: Valor
-Combat Inspiration: Creature that has
bardic inspiration die can roll that die and
add the number to a weapon damage roll.
Alternatively, when attacked can use a
reaction to roll and add the number to its
AC against that attack instead.
Equipment
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Features & Traits
CHA
SPELLCASTING
ABILITY
SPELLCASTING
CLASS
0
3
CANTRIPS
14
6
SPELL SAVE DC
SPELL ATTACK
BONUS
6
Mage Hand (1 action, 1min, 30ft range)
-Manipulate objects, but can't attack.
Vicious Mockery (1 action, WIS save)
-1d4 psychic damage and disadvantage.
SPELL
LEVEL
1
SLOTS TOTAL
4
EPAR
PR
7
SPELL NAME
ED
●
SLOTS EXPENDED
Thunderwave (1 act, 15ft cube, CON save)
-2d8 thunder dmg, pushed 10ft away.
●
4
Cure Wounds (1 act, Touch)
SPELLS KNOWN
-d8+Spell ATT modifier HP gained.
●
Detect Magic (1 act, Self)
-sense magic/see aura within 30 feet.
●
Comprehend Languages (1 act, Self)
-understand spoken but must touch script.
8
2
●
2
Cloud of Daggers (1 act, 60ft, Concentrate)
-5ft cube each side that does 4d4 slashing.
●
5
Shatter (1 act, 60ft)
-10ft radius CON save or take 3d8 thunder.
-inorganic creatures have disadvantage.
9
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
CHARACTER NAME
AGE
HEIGHT
WEIGHT
EYES
SKIN
HAIR
NAME
SYMBOL
CHARACTER APPEARANCE
ALLIES & ORGANIZATIONS
ADDITIONAL FEATURES & TRAITS
CHARACTER BACKSTORY
TREASURE
TM & © 2 014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Spell Descriptions
Backstory





Link to this page
Permanent link
Use the permanent link to the download page to share your document on Facebook, Twitter, LinkedIn, or directly with a contact by e-Mail, Messenger, Whatsapp, Line..
Short link
Use the short link to share your document on Twitter or by text message (SMS)
HTML Code
Copy the following HTML code to share your document on a Website or Blog