jon halfelf sorcerer 5 warlock 4 .pdf

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Flin Cardey
CHARACTER NAME

Sorcerer 5 Warlock 4

Outlander

Jon

CLASS & LEVEL

BACKGROUND

PLAYER NAME

Half-elf

CN

RACE

ALIGNMENT

EXPERIENCE POINTS

INSPIRATION

STRENGTH

-1

15
+4

ARMOR
CLASS

PROFICIENCY BONUS

+3

30

INITIATIVE

SPEED
PERSONALITY TRAITS

8
DEXTERITY

+3



16




-1

Strength



+3

Dexterity



+7

Constitution



-1

Intelligence



+4

Wisdom



+9

Charisma

CONSTITUTION

Hit Point Maximum 69

SAVING THROWS

+3
16
INTELLIGENCE

-1

Acrobatics (Dex)

Animal Handling (Wis)






+3

Arcana (Int)





+3

Athletics (Str)





+9

Deception (Cha)



-1

History (Int)



+4

Insight (Wis)



+9

Intimidation (Cha)



+3

Investigation (Int)



WISDOM



0
10


+5
20

+3

0

8

CHARISMA





TEMPORARY HIT POINTS

BONDS

SUCCESSES

5d6,4d8 +3

FAILURES

HIT DICE



0

Medicine (Wis)



-1

Nature (Int)



0

Perception (Wis)



+5

Performance (Cha)



+9

Persuasion (Cha)



-1

Religion (Int)



+3

Sleight of Hand (Dex)



+3

Stealth (Dex)



+4

Survival (Wis)

NAME

DEATH SAVES

+3

1d6/8-1

Light x-bow

+7

1d6+3

Dagger

+7

1d4+3

ATTACKS & SPELLCASTING

CP

SP

Lang: common, elvish,
abyssal, sylvan

EP

Prof: daggers, darts, slings,
q'staff, light x-bow, light
armour, simple weapons

GP

FLAWS

ATK BONUS DAMAGE/TYPE

Staff

S. Acid splash, 60', dex, 2d6 x2
S. Chill touch, 120', +9, 2d8, undead have disadv on next attack rolls
S. Friends, adv on cha checks, C
S. Shocking grasp, 0', +9, 2d8, can't react
S. Minor illusion
W. Eldritch/agonising blast, 120', +9, 1d10+5 x2 beams
W. Blade ward, resistance to phys damage til end of next turn
W. Mage hand
W. Resistance, 0', 1d4 on save
W. Guidance, 0', 1d4 on check
W. Produce flame, 30', +9, 2d8
---S: 1. Shield, reaction, +5AC
S. 1/2/3. Thunder wave, 15', con, 2d8
S. 2/3. Hold person, 60', wis, paralysed (adv, crits, etc), C
S. 2. Misty step, bonus, 30'
S. 3. Fireball, 150', dex, 8d6
S. 3. Haste, 30', 1 min, C
W: 1/2/3. Hellish rebuke, reaction, 60', dex, 2d10
W. 1/2/3. Arms of Hadar, str, 10', 2d6, can't react
W. 1. Hex, bonus, 1 hr, deal extra 1d6, target has disad on 1 ability check, C
W. 2. Darkness, 60', 15' radius, 10 min, C

PASSIVE WISDOM (PERCEPTION)

OTHER PROFICIENCIES & LANGUAGES

IDEALS

Total 9

SKILLS

11

CURRENT HIT POINTS

Staff
Animal trap
Light x-bow (20/60')
20 bolts
Adventurer's pack
Studded leather armour
Book of shadows

Darkvision, 120' in magical darkness (Devil's
Sight)
Adv against charm, immune to magic sleep
Spell DC=17, attack +9
Slots: L1 x 4, L2 x 5, L3 x 2
regain 2x2nd on short rest(W)
Sorcery points=5, regain on long rest
Flexible casting: as bonus action, convert
sorcery points to/from spell slots
5sp=L3 slot, 3sp=L2, 2sp=L1
Meta magic, when casting:
1p: Empowered spell (reroll up to 5 damage
dice)
2p: Quickened spell (cast a spell as a bonus
action)
Wild magic surge: roll after S spell, p104
Tides of chaos: adv on attack/check/save,
regain after long rest or after surge roll
Eldritch invocations: agonizing blast, devil's
sight
Pact of the tome: 3 cantrips
Otherwordly Patron: The Fiend
Dark one's blessing: when reduce enemy to 0
hp, gain 9 temp hp

PP

EQUIPMENT
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

FEATURES & TRAITS

CHARACTER NAME

AGE

HEIGHT

WEIGHT

EYES

SKIN

HAIR

NAME

SYMBOL

CHARACTER APPEARANCE

ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY

TREASURE
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

SPELLCASTING
ABILITY

SPELLCASTING
CLASS

0

SPELL
LEVEL

CANTRIPS

SLOTS TOTAL

3

ED

PR

6

SLOTS EXPENDED

1
EPAR

SPELL SAVE DC

7
SPELL NAME

SPELLS KNOWN

4

8

2

5
9

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

SPELL ATTACK
BONUS


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