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Lia Amastacia
character Name
Ranger/Hunter 1
Soldier
Amber
class & level
BackgrouNd
Player Name
Elf/Wood Elf
Lawful Neutral
0
race
aligNmeNt
exPerieNce PoiNts
inspiratiOn
strEngth
11
+2
prOficiEncy bOnus
13
+3
35
armOr
class
initiativE
spEEd
0
PersoNality traits
dExtErity
17
*
*
hit Point maximum
+2 strength
+5 dexterity
+2 constitution
+3 intelligence
+3
12
0
Wisdom
0
charisma
cOnstitutiOn
saving thrOws
currEnt hit pOints
ideals
tEmpOrary hit pOints
BoNds
14
total
+3 acrobatics (dex)
+2
intElligEncE
16
*
*
wisdOm
*
death saves
deception (cha)
Name
atk BoNus damage/tyPe
insight (Wis)
*
*
*
FlaWs
Trance. Elves don't need to sleep. Instead, they meditate
deeply, remaining semiconscious, for 4 hours a day. (The
Common word for such meditation is 'trance.') While
meditating, you can dream after a fashion; such dreams are
actually mental exercises that have become re exive through
years of practice. After resting in this way, you gain the
same bene t that a human does from 8 hours of sleep.
+3 investigation (int)
medicine (Wis)
+2 Perception (Wis)
0
Performance (cha)
0
Persuasion (cha)
Fighting Style: Archery.
You gain a +2 bonus to attack rolls
you make with ranged weapons.
Fey Ancestry. You have advantage on saving throws against
being charmed and magic can't put you to sleep
+2 intimidation (cha)
+3 Nature (int)
10
12
0
0
charisma
0
hit dice
+2 athletics (str)
0
11
0
Failures
+3 arcana (int)
+3 history (int)
+3
successes
+2 animal handling (Wis)
+3 religion (int)
Darkvision. Accustomed to twilit forests and the night sky,
you have superior vision in dark and dim conditions. You
can see in dim light within 60 feet of you as if it were
bright light, and in darkness as if it were dim light. You
can't discern color in darkness, only shades of gray.
+3 sleight of hand (dex)
Mask of the Wild.
+5 stealth (dex)
+2 survival (Wis)
skills
attacks & spEllcasting
Passive Wisdom (PercePtioN)
cP
Languages.Elvish, Common
sP
Weapon.Simple, Martial, Longsword, Shortsword,
Shortbow, Longbow
eP
Armor. Light, Medium
Tools. Dice set, Disguise kit, Land, Woodcarvers
tools
gP
See the Players Handbook for details.
Natural Explorer. You are particularly familiar with one
type of natural environment and are adept at traveling and
surviving in such regions. Choose one type of favored
terrain: arctic, coast, desert, forest, grassland,
mountain, or swamp. When you make an Intelligence or
Wisdom check related to your favored terrain, your
proficiency bonus is doubled if you are using a skill that
you're proficient in. While traveling for an hour or more
in your favored terrain, you gain the following benefits:
* Difficult terrain doesn't slow your group's travel. *
Your group can't become lost except by magical means. *
Even when you are engaged in another activity while
traveling (such as foraging, navigating, or tracking), you
remain alert to danger. * If you are traveling alone, you
can move stealthily at a normal pace. * When you forage,
you find twice as much food as you normally would. * While
tracking other creatures, you also learn their exact
number, their sizes, and how long ago they passed through
the area. You choose additional favored terrain types at
6th and 10th level.
PP
OthEr prOficiEnciEs & languagEs
EquipmEnt
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
fEaturEs & traits
5'2"
100 lbs.
Lia Amastacia
AGE
121 years
HEIGHT
WEIGHT
character name
EYES
SKIN
HAIR
Name
symbol
character appearance
allies & organizations
additional features & traits
character backstory
treasure
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Wis
Ranger
Spellcasting
ability
spellcasting
class
0
Spell
Level
1
pr
ed
epar
cantrips
slots total
3
10
+2
spell save dc
6
slots expended
7
2
spell name
spells known
4
8
2
5
9
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
spell attack
bonus
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