Vengeance and Vigilance 5.0 Scaeva (PDF)




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Scaeva - The Red Eclipse

Patch 5.0

Vengeance and Vigilance Rotations 5.0

- There are 2 versions of this rotation, as there are only small differences it
is possible to switch during a raid:
a.) For maximum AOE damage an additional Vengeful Slam has to be added between
Force Scream and Sundering Assault (Quickbar 1, Pos. 11 and 12). In addition the
positions of Shatter and Vengeful Slam in Quickbar 2, Pos. 5&6 have to be
switched. All 4 Vengeful Slams will spread the 3 dots, this is a unique feature
of this rotation.
The new ability “Piercing Chill” is required.
b.) The shortest theoretical duration of a single target rotation is 24 GCDs.
Swap the positions of Force Scream and Vengeful Slam in Quickbar 2, Pos. 4&5.
Please use this version for parses at the testdummy.
- In fights against a single enemy the 3 Chilling Screams serve as placeholders.
Replace that Scream with Hew whenever the Destroyer Proc is active. In about 1/3
of cases Hew will not be available (-> Destroyer Proc had failed), a Chilling
Scream or a different attack has to be picked as substitute to keep the timing
intact.
The Destroyer-Proc floats through the rotation, the position of that substitute
attack will change.
The distance of those placeholders (and Ravage #1) is 6 GCDs, this matches to
the cooldown of Hew in the end phase of a fight.
The Destroyer proc has to be used within 10 GCDs. If Hew was triggered at positons #8 and #9 in Quickbar 2 (at Sundering Assault and Impale) the next placeholder is too far away. Cast Hew (and Enrage) instead of the next Saber Throw to
handle this exception.
- Ravage #2 and #3 are situated right next to a Chilling Scream. In fights
against several enemies it is possible to replace those 2 Ravages with Hew (and
keep the Chilling Scream as AOE attack). Ravage #1 could simply be replaced with
a Chilling Scream.

Scaeva

Scaeva - The Red Eclipse

Patch 5.0

Additional Notes:
There are only a few solutions that allow to spread the 3 dots with the 4 Slams,
all are permutations of the core attacks of the original rotation. It is e.g.
possible to swap the positions of Force Scream with Impale (or Shatter with Sundering Assault, or a combination of both variants) and pick a different starting
point. The result would just look different, but the function of the “new” rotation would be the same (or very similar).

Force Scream <-> Impale Permutation






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