Phoe's Guide to Forge Of Gods Dragon Sanctuary Bosses (PDF)




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Author: Philipp Pferdt

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Phoe’s Guide to Forge Of Gods Dragon Sanctuary Bosses
General Information about Grandpa Murphy
In an attempt to make boss fights difficult Devs disabled all skills on Bosses. All skills BUT attack
increase on hit (Grandpa Murphy / Imp). This currently allows insane killing speeds and should be
fixed in my eyes. Same for the forward moving Dragon vs. Elder Dragon, as the Boss fights are meant
to be a challenge for all guild members and not idle work for single guild members.

Elder Dragon
Basic Strategy:
Use empty slots to make a small dragon walk forward (be out of his range).
Stay out of range of boss by pathblocking yourself on moved small dragon.
Do NOT kill the pathblocker, focus boss and use appropriate ranged/nonranged units.
Advanced Tips:
Bruxsa increases damage a lot.
Most Players use Lilith + all the buffers they can fit into squad unless they have a maxed Vixen to buff
additionaly.
You can use 7 units in regular formation, 8 units with 3 strong enough to take boss hit, 9 units with 4
strong enough to take boss hit.
Grandpa Murphy allows attack stacking. Combine with buffers and fire elementals for kills in less
than 2 minutes.
Squad example with murphy, 2 minute kill (approved by Phoe):

Squad example without murphy, 45 minute kill (approved by Phoe):

Iron Golem
Basic Strategy:
Use brown mushrooms to spawn smaller ones taking boss hits.
(make sure at least one mage has ONLY spiders in range, better with more!
Keep your units safe from line damage behind spawns.
Do focus boss, don’t kill mages.
Advanced Tips:
Bruxsa doesn’t help here.
Most Players use Lilith + all the buffers they can fit into squad unless they have a maxed Vixen to buff
additionaly.
NOT HAVING RETURN DAMAGE AND BLIND CHANCE WHEN HIT SETS MAKE STRATEGIES 100%
RELIABLE! In every other case you have to balance out between reliability and speed, as with one of
these or both chances your strategy will fail at some point (maybe 100, maybe 1000, maybe 5000
turns).
Optional: Get additional reliability with red spiders in second row.
Grandpa Murphy allows attack stacking. Combine with buffers and fire elementals for kills in less
than 30 minutes. Eventually you can use an Imp, this one is harder to keep alive though due to
melee range.
Showing only Murphy examples here. Without murphy it takes about 40+ hours with my units to kill
the golem, guild should work together on that and split the time to multiple players & runs.
Squad example high speed,
Squad example balanced speed,
Squad example „safe“
high fail rate with sets:
90% success with sets, 20 min.
max success, slow

(use max spiders here,
i have sold mine sorry)
Good luck with your attempts feel free to contact me ingame or in kong chat for suggestions,
improvements, different strategies, opinions, flaming, insults, or whatever you feel is needed 






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