CG Resume AmanSachan .pdf
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S A C H A N
ĥps://github.com/Aman‐Sachan‐asach a email@example.com (267)‐361‐8276
UNIVERSITY O F PENNSYLVANIA
M.S.E. Computer Graphics and Game Technology
Related subjects: A
dvanced Computer Graphics, Advanced Topics in Computer Graphics and
Animation, Computer Animation, Computer Graphics, Data Structures and Algorithms
August, 2016 ‐
VISVESVARAYA TECHNOLOGICAL UNIVERSITY
B.E. Electrical and Electronics Engineering
August, 2012 ‐
MAYA LSYSTEM PLUGIN ◊ C++, MEL, Maya API
18th 25th Jan,
RAY TRACER ◊ C++, OpenGL, Qt
18th 31st Jan,
MINIMINECRAFT ◊ Group Project ◊ C++, OpenGL, GLSL, Qt
Created a game implemenĕng some of the features of minecra├
∘ gui and maya menu item implemented with a M
++ ∘ write or upload ﬁles for g
∘ Attribute editor implemented with C
∘ Procedurally Modelled and animated a bird wing
∘ GUI controls dynamically control various characterisĕcs of the wing
25th 31st Jan,
∘ applied a pseudo‐4D noise to deform a sphere in interesĕng ways
∘ GUI controls change various things including the noise with octaves, persistence, and textures
∘ The ray tracer took modelled specular reﬂectance, transmission, lamberĕan and phong lighĕng
models, and shadow feeler rays.
∘ Efficient Terrain Rendering with interleaved VBO’s
louds ∘ Day and Night Cycle ∘ animated water and lava
∘ Weather and C
to texture map and n
ormal map ∘ specularity
24th 31st Jan,
HALFEDGE MESH, CATMULL CLARK, SKELETONS, and SKINNING ◊ C++, OpenGL, Qt
alfEdge Mesh data structure, the accompanying G
UI and a v isualisation scheming for the
∘ A H
Half Edge data structure components.
esh Manipulation operations like extrusion.
∘ CatmullClark subdivision and M
∘ Interactive Skeleton Structure, S kinning , and Shader Based S kin Deformation .
ANIMATION ◊ C++, Visual Studios
∘ A variety of s plines ∘ Forward and Inverse Kinematics
ehaviours for agents and agent controllers
∘ Individual and Group B
∘ Particle and Fireworks systems that can be inﬂuenced by external forces
LEADERSHIP PROJECT S ◊ Project Head
∘ Created a 250W s olar system in the BMSIT&M Campus that included the creaĕon of a
custom single axis tracked auxiliary reﬂector system to s ignificantly improve the
efficiency of the deployed solar PV system at lower than market cost.
s. 1,00,000/ in funding from BMSIT&M (only student project to receive
∘ Received R
funding from the college) .
rant of Rs. 14,000/ from IEEMA , along with a travel allowance.
∘ Received a g
aĕonal compeĕĕons K
PIT Sparkle 2016 and E
ngineer Infinite 2016 .
∘ Finalist of n
EARTHIAN 2014 ◊ Team Lead of Winning Team
∘ Wipro's annual internaĕonal sustainability program and compeĕĕon.
∘ Awarded R
VIDYUT 2k14 ◊ Prime Coordinator
rime coordinator s of the fest; H
ead of the sponsorship committee ; M
∘ One of the p
for the event ‘Minute to Win It’; K
ey speaker in the valedictory address.
PROFICIENT: OpenGL, C++, Maya, Qt, MEL, Visual Studio,
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