CG Resume AmanSachan .pdf
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AMAN
S A C H A N
h
ĥps://aman‐sachan.squarespace.com h
ĥps://github.com/Aman‐Sachan‐asach a man9740@gmail.com (267)‐361‐8276
EDUCATION
UNIVERSITY O F PENNSYLVANIA
M.S.E. Computer Graphics and Game Technology
Related subjects: A
dvanced Computer Graphics, Advanced Topics in Computer Graphics and
Animation, Computer Animation, Computer Graphics, Data Structures and Algorithms
August, 2016 ‐
May, 2018
VISVESVARAYA TECHNOLOGICAL UNIVERSITY
B.E. Electrical and Electronics Engineering
August, 2012 ‐
July, 2016
PROJECTS
MAYA LSYSTEM PLUGIN ◊ C++, MEL, Maya API
PROCEDURAL BIRD W ING ◊ Javascript, WebGL, GLSL, nodejs, Threejs
PROCEDURAL NOISE CLOUD ◊ Javascript, WebGL, GLSL, nodejs, Threejs
18th 25th Jan,
RAY TRACER ◊ C++, OpenGL, Qt
18th 31st Jan,
MINIMINECRAFT ◊ Group Project ◊ C++, OpenGL, GLSL, Qt
Created a game implemenĕng some of the features of minecra├
EL script
∘ gui and maya menu item implemented with a M
++ ∘ write or upload files for g
rammar
∘ Attribute editor implemented with C
∘ Procedurally Modelled and animated a bird wing
∘ GUI controls dynamically control various characterisĕcs of the wing
25th 31st Jan,
2017
∘ applied a pseudo‐4D noise to deform a sphere in interesĕng ways
2017
∘ GUI controls change various things including the noise with octaves, persistence, and textures
∘ The ray tracer took modelled specular reflectance, transmission, lamberĕan and phong lighĕng
2017
models, and shadow feeler rays.
∘ Efficient Terrain Rendering with interleaved VBO’s
louds ∘ Day and Night Cycle ∘ animated water and lava
∘ Weather and C
A
g
eneral
s
cheme
to texture map and n
ormal map ∘ specularity
∘
24th 31st Jan,
2017
Mid November
Mid December,
2016
HALFEDGE MESH, CATMULL CLARK, SKELETONS, and SKINNING ◊ C++, OpenGL, Qt
alfEdge Mesh data structure, the accompanying G
UI and a v isualisation scheming for the
∘ A H
Half Edge data structure components.
esh Manipulation operations like extrusion.
∘ CatmullClark subdivision and M
∘ Interactive Skeleton Structure, S kinning , and Shader Based S kin Deformation .
November,
2016
ANIMATION ◊ C++, Visual Studios
∘ A variety of s plines ∘ Forward and Inverse Kinematics
ehaviours for agents and agent controllers
∘ Individual and Group B
∘ Particle and Fireworks systems that can be influenced by external forces
August
December,
2016
LEADERSHIP PROJECT S ◊ Project Head
∘ Created a 250W s olar system in the BMSIT&M Campus that included the creaĕon of a
and
custom single axis tracked auxiliary reflector system to s ignificantly improve the
AWARDS
efficiency of the deployed solar PV system at lower than market cost.
s. 1,00,000/ in funding from BMSIT&M (only student project to receive
∘ Received R
funding from the college) .
rant of Rs. 14,000/ from IEEMA , along with a travel allowance.
∘ Received a g
aĕonal compeĕĕons K
PIT Sparkle 2016 and E
ngineer Infinite 2016 .
∘ Finalist of n
March, 2015
June, 2016
EARTHIAN 2014 ◊ Team Lead of Winning Team
∘ Wipro's annual internaĕonal sustainability program and compeĕĕon.
s. 1,50,000/
∘ Awarded R
October
November,
2014
VIDYUT 2k14 ◊ Prime Coordinator
rime coordinator s of the fest; H
ead of the sponsorship committee ; M
.C. September,
∘ One of the p
2014
for the event ‘Minute to Win It’; K
ey speaker in the valedictory address.
SKILLS
PROFICIENT: OpenGL, C++, Maya, Qt, MEL, Visual Studio,
FAMILIAR: C, JAVA, nodejs, javascript, Maya API, git, python, Houdini, MotionBuilder, AutoCAD

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