metagame rewards survey (PDF)




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ere are various personal rewards that players can reap from roleplaying games. ese are external to the mechanics of any particular game—instead, they are the speci c form of fun
and enjoyment that makes roleplaying a worthwhile activity to a player. Knowing which of these meta-game rewards motivates players can help groups achieve enjoyable play.
For each reward below, mark one box indicating whether you , , ’  about, or    that metagame reward.

A:

e thrill of winning against another person at the table.




!

’    

C: A feeling of release that follows an intense or overwhelming experience.

!




E:

!



’    

e simple desire to be creative at the table.




’    

H: Fairly self explanatory, and is essentially gaming for laughs.

!

K:






’    

e feeling of being deeply engaged in their character or in the ction as a

whole.


!






’    

L: Fun om working the system and optimizing performance within the rules.

!






’    

P: Fun is ee-wheeling player fun, where rules are a convenience.

!

S:
company.

!






’    

e fun of being able to spend time with other people and enjoy their





’    

A:

e gambler’s thrill, the fun of taking a big risk, the tension that comes with it,
win or lose.




!

’    

C:
is nished.

!

e feeling that there’s nothing more that needs to be done, and the thing





’    

F:

e feeling of triumph, or winning, of defeating a challenge, or overcoming
adversity.




!

’    

K:

!

e feeling of ful lment that comes om change and development.




’    

K: Tactile fun; ddling with maps, handouts, dice, etc.

!






’    

N:

e enjoyment of seeing someone that you have taught, or are responsible
for, go on to do well with that knowledge.




!

’    

S: Delight in the suffering of another.

e thrill of seeing the villain get what they deserve is a pretty common expression.




!

’    

V: Simply, the desire to work out player ustrations or other emotions, using
the game as a means.


!




’    

Survey based on Jay Steven Anyong’s article “Metagame Rewards, or the Different Kinds of Fun” (http://philgamer.wordpress.com/2008/08/21/metagame-rewards-or-the-different-kinds-of-fun/), based in
turn on Levi Kornelson’s Amagi Games article “What-I-Like Glossary”. is le lives at http://d7.pipemaze.com/files/metagame-rewards-survey.pdf, and may be mirrored elsewhere. V 1.0






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