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D&D 4E Character Sheet

Azoth_Tempus.pdf . by Semih Arslanlar

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Character Sheet Player Name Azoth Assassin 2 Character Name Level Changeling Medium Race Size 1,000 Class Paragon Path Male Age Gender Height Weight INITIATIVE SCORE 6 DEX 1/2 LVL 5 1 Initiative Epic Destiny Total XP Unaligned Shar Tempus Alignment Deity Adventuring Company DEFENSES MISC SCORE DEFENSE 19 CONDITIONAL MODIFIERS 10 + ARMOR/ 1/2 LVL ABIL CLASS 11 AC SCORE FEAT RPGA Number MOVEMENT ENH 7 MISC MISC 1 BASE 6 Speed ARMOR ITEM MISC 6 (Squares) SPECIAL MOVEMENT CONDITIONAL BONUSES ABILITY SCORES SCORE ABILITY 12 STR Strength 16 CON ABIL MOD MOD + 1/2 LVL 1 DEFENSE 2 3 15 10 + 1/2 LVL ABIL FORT 11 3 SENSES CLASS FEAT ENH MISC MISC 1 CONDITIONAL BONUSES 4 SCORE PASSIVE SENSE BASE 12 Passive Insight 10 + 2 10 Passive Perception 10 + 0 Constitution DEFENSE DEX 5 6 11 INT Intelligence 0 1 9 WIS 20 16 Dexterity -1 DEFENSE 0 14 CHA 1 11 REF SPECIAL SENSES CLASS FEAT ENH MISC MISC 5 ATTACK WORKSPACE CONDITIONAL BONUSES Wisdom 13 10 + 1/2 LVL ABIL 2 ABILITY: 10 + 1/2 LVL ABIL WILL 11 1 SKILL BONUS Melee Basic Attack - Opportunistic Falchion +1 ATT BONUS CLASS FEAT ENH 1 MISC MISC 1 CONDITIONAL BONUSES 1/2 LVL ABIL + 6 ABILITY: 1 CLASS 1 PROF FEAT 3 ENH MISC 1 Melee Basic Attack - Unarmed ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC Charisma + 2 MAX HP HEALING SURGES BLOODIED 30 SURGE VALUE 15 7 1/2 HP 1/4 HP CURRENT HIT POINTS 1 1 ACTION POINTS HIT POINTS SURGES/DAY 9 MILESTONES 0 1 2 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS Action Points ACTION POINTS 1 2 3 DAMAGE WORKSPACE ABILITY: DAMAGE RACE FEATURES Change Shape - Use changeling disguise as an at-will SECOND WIND 1/ENCOUNTER ABILITY: FEAT 1 ENH MISC MISC MISC MISC 1 Melee Basic Attack - Unarmed DAMAGE ABIL 1d4+1 power USED ABIL 2d4+2 CURRENT SURGE USES TEMPORARY HIT POINTS Melee Basic Attack - Opportunistic Falchion +1 FEAT ENH 1 Mental Defense - +1 to Will Shapechanger - You have the shapechanger quality. DEATH SAVING THROW FAILURES Changeling Trick - You have the changeling trick power. BASIC ATTACKS ATTACK DEFENSE WEAPON OR POWER DAMAGE 6 vs AC Opportunistic Falchion +1 2d4+2 RESISTANCES 9 vs AC Magic Crossbow +1 1d8+6 CURRENT CONDITIONS AND EFFECTS 5 vs AC Dagger (Melee) 1d4+1 9 vs AC Dagger (Range) 1d4+5 SAVING THROW MODS CLASS / PATH / DESTINY FEATURES SKILLS BONUS 6 ABIL MOD + 1/2 LVL TRND (+5) DEX 6 0 n/a 0 0 n/a 0 Bleak Disciple - Gain con mod temporary hitpoints 5 n/a 1 when you hit an unbloodied target. +2 at paragon and epic. SKILL NAME Acrobatics 1 Arcana INT 1 8 Athletics STR 2 9 5 ARMOR PENALTY MISC n/a 2 Bluff CHA 2 2 Diplomacy CHA 2 0 n/a 0 0 Dungeoneering WIS 0 0 n/a 0 4 Endurance CON 4 0 n/a 0 0 Heal WIS 0 0 n/a 0 1 History INT 1 0 n/a 0 2 Insight WIS 0 0 n/a 2 2 Intimidate CHA 2 0 n/a 0 0 n/a 0 0 Nature WIS 0 0 Perception WIS 0 0 n/a 0 1 Religion INT 1 0 n/a 0 13 Stealth DEX 6 5 n/a 2 Streetwise CHA 2 5 n/a 0 DEX 6 5 n/a 0 7 11 Azoth Thievery vs Assassin's Shroud - Gain the assassin's shroud power Guild Training - Choose a training method. Shade Form - Gain the shade form power. Shadow Step - Gain the shadow step power. LANGUAGES KNOWN Common Page 1 FEATS Insidious Shroud - Successful changeling trick allows extra use of assassin's shroud Killer's Insight - Once per encounter, target gains an extra shroud POWER INDEX MAGIC ITEM INDEX List your powers below. Check the box when the power is used. Clear the box when the power renews. List your powers below. Check the box when the power is used. Clear the box when the power renews. AT-WILL POWERS MAGIC ITEMS WEAPON Changeling Disguise WEAPON Assassin's Shroud CHARACTER PORTRAIT Opportunistic Falchion +1 (E) Magic Crossbow +1 WEAPON Shadow Step WEAPON Leaping Shade ARMOR Executioner's Noose Sylvan Leather Armor +1 (E) ARMS FEET ENCOUNTER POWERS Boots of Stealth (heroic tier) (E) HANDS Second Wind HEAD Changeling Trick NECK Shade Form RING Smothering Shadow RING PERSONALITY TRAITS WAIST DAILY POWERS Targeted for Death MANNERISMS AND APPEARANCE UTILITY POWERS Shadowed Legion Daily Item Powers Per Day Heroic (1-10) OTHER EQUIPMENT Milestone / / / Paragon (11-20) Milestone / / / Epic (21-30) Milestone / / / RITUALS / ALCHEMY Adventurer's Kit CHARACTER BACKGROUND Saved from the Noose Only the timely intervention of the headmaster, who saw your astounding natural talent, saved you from execution. Was the sentence deserved? Do you begrudge the headmaster his effort? Do you meet the potential he saw, or have you run from your abilities? Occupation - Hired Killer You killed people for a living. Were there jobs you wouldn't take? What led you to this line of work? How did it affect Dagger (2) COMPANIONS AND ALLIES SESSION AND CAMPAIGN NOTES COINS AND OTHER WEALTH Money on hand: 100 gp Stored money: 0 gp Encumbrance: 63 / 120 Azoth Page 2 Changeling Disguise KEYWORDS Assassin's Shroud USED Polymorph KEYWORDS Minor Personal Free RANGE ACTION vs DEFENSE TARGET USED Shadow ACTION ATTACK Shadow Step Close burst 10 Move 10 RANGE ACTION vs One enemy you can see in burst ATTACK DEFENSE TARGET USED Shadow, Teleportation Personal RANGE vs ATTACK DEFENSE TARGET Effect: You alter your physical form to take on the appearance of any Medium humanoid. You retain your statistics in your new form, and your clothing, armor, and possessions do not change. The new form lasts until you change form again. Any creature that attempts to see through your ruse makes an Insight check opposed by your Bluff check, and you gain a +5 bonus to your check. Effect: You subject the target to your shroud. If any of your shrouds are already on the target, you subject it to an additional shroud, up to a maximum of four. The shrouds last until you use this power against a different enemy or until the end of the encounter. Before you make an attack roll against the target, you choose to invoke either all your shrouds on it or none of them. If you invoke your shrouds, the attack deals 1d6 damage per shroud, minus one shroud if the attack misses, and all your shrouds then vanish from the target. This damage roll never benefits from bonuses to damage rolls, and is in addition to the attack's damage, if any. Level 11: 1d6 + 3 damage per shroud. Level 21: 1d6 + 6 damage per shroud. Special: You can use this power only on your turn and only once per turn. FLAVOR TEXT FLAVOR TEXT FLAVOR TEXT You alter your form to look like another person. You cause invisible shrouds to settle on your foe. At your command, the shrouds reveal the target's weak points to your keen gaze. You vanish into the shadow energy around one creature and then step out of it near another creature. CLASS LEVEL Racial Power * BOOK CLASS EPG AT-WILL POWER KEYWORDS USED * vs ATTACK KEYWORDS Dragon 379 Standard RANGE ACTION AC One creature 7 DEFENSE TARGET ATTACK Attack: Dexterity vs. AC Hit: 1[W] + Dexterity modifier (+5) damage. If you didn't invoke your shrouds on the target, it takes 1 extra damage for each of your shrouds on it. Level 21: 2[W] + Dexterity modifier (+5) damage, and 2 extra damage for each of your shrouds on the target. CLASS LEVEL Assassin BOOK Dragon 379 Shade Form USED 5 vs Requirement: You must be adjacent to a creature. Effect: You teleport 3 squares to a square adjacent to a different creature. Level 11: Teleport 4 squares. Level 21: Teleport 5 squares. AT-WILL POWER Force, Implement, Shadow Melee weapon ACTION 10 BOOK Executioner's Noose Shadow, Weapon Standard LEVEL Assassin AT-WILL POWER Leaping Shade KEYWORDS Minor RANGE ACTION Fort One creature DEFENSE TARGET USED Shadow Ranged 5 Personal RANGE vs ATTACK Attack: Dexterity vs. Fortitude Hit: 1d6 + Dexterity modifier (+5) force damage, and you pull the target 2 squares. The target is slowed until the end of your next turn. Level 21: 2d6 + Dexterity modifier (+5) force damage. Opportunistic Falchion +1: +7 attack, 1d6+6 damage Opportunistic Falchion +1: +10 attack, 2d4+6 damage DEFENSE TARGET Effect: You assume a shadowy form that lasts until you make an attack roll or until the end of your next turn. While in this form, you are insubstantial, and you gain vulnerable 5 radiant. In addition, you can make Stealth checks to become hidden if you have any cover or concealment, and you can use cover granted by your allies both to become hidden and to remain hidden. Sustain Minor: The form persists. FLAVOR TEXT FLAVOR TEXT FLAVOR TEXT As your weapon makes contact, the shrouds you have placed on your victim dig cruelly into its flesh. You gather shadows into the form of a noose, cast it around your foe's neck, and pull. You transform yourself into a being of shadow, becoming more difficult to notice and to harm. CLASS LEVEL Assassin 1 BOOK Dragon 379 AT-WILL POWER KEYWORDS USED * vs ATTACK KEYWORDS 1 BOOK Dragon 379 Standard RANGE ACTION AC One creature 7 DEFENSE TARGET ATTACK LEVEL Assassin BOOK Dragon 379 Shadowed Legion USED 5 vs CLASS ENCOUNTER POWER Cold, Implement, Shadow Melee weapon ACTION 10 LEVEL Assassin Targeted for Death Illusion, Shadow, Weapon Standard CLASS AT-WILL POWER Smothering Shadow KEYWORDS Minor RANGE ACTION Will One creature DEFENSE TARGET Attack: Dexterity vs. Will Hit: 3d8 + Dexterity modifier (+5) cold damage. Miss: Half damage. Effect: Until the end of the encounter, whenever you use assassin's shroud against the target, you subject it to two shrouds instead of one. Opportunistic Falchion +1: +10 attack, 4d4+9 damage Opportunistic Falchion +1: +7 attack, 3d8+6 damage USED Shadow, Stance Ranged 5 Attack: Dexterity vs. AC Hit: 2[W] + Dexterity modifier (+5) damage, and the target is slowed until the end of your next turn. Bleak Disciple: The target takes extra damage equal to your Constitution modifier (+3). AT-WILL Personal RANGE ENCOUNTER DAILY Effect: Until the stance ends, allies within 5 squares of you can use your Stealth modifier for their Stealth checks. FLAVOR TEXT FLAVOR TEXT ADDITIONAL EFFECTS You stab at your foe and channel shadow magic into its body, causing its own shadow to hinder it. A black dart streaks from your hand to strike the target, surrounding it in a warmth-stealing gloom. Your shadow lengthens to veil your allies from your foes. CLASS Assassin ENCOUNTER POWER Azoth KEYWORDS LEVEL 1 BOOK Dragon 379 CLASS Assassin LEVEL DAILY POWER 1 BOOK Dragon 379 CLASS Assassin UTILITY POWER Page 3 LEVEL 2 BOOK Dragon 379

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Azoth_Tempus.pdf
Title
D&D 4E Character Sheet
Author
Semih Arslanlar
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268 KB
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3 pages
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