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D&D 4E Character Sheet

Daryn Godsbane.pdf . by Roflcat

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Character Sheet Player Name Daryn Godsbane Warlock 5 Character Name Level 5.500 Class Paragon Path Tiefling Medium 56 Male 5' 8'' 176 lb. Chaotic Evil Race Size Age Gender Height Weight Alignment INITIATIVE SCORE DEX Initiative Deity Total XP Adventuring Company DEFENSES 1/2 LVL MISC SCORE DEFENSE 2 Epic Destiny 2 18 CONDITIONAL MODIFIERS 10 + ARMOR/ 1/2 LVL ABIL CLASS AC 12 MOVEMENT SCORE FEAT RPGA Number ENH 5 MISC BASE ARMOR ITEM MISC MISC 6 1 Speed 6 (Squares) SPECIAL MOVEMENT CONDITIONAL BONUSES ABILITY SCORES SCORE ABILITY 10 STR Strength 18 CON ABIL MOD MOD + 1/2 LVL 0 DEFENSE 2 4 17 10 + 1/2 LVL ABIL FORT 12 SENSES CLASS FEAT ENH 4 MISC MISC 1 CONDITIONAL BONUSES 6 Constitution DEFENSE DEX 10 0 2 17 Dexterity 16 INT Intelligence 10 WIS 3 DEFENSE 2 17 Wisdom CHA 16 3 REF 12 3 5 BASE 12 Passive Insight 10 + 2 12 Passive Perception 10 + 2 CLASS FEAT ENH 1 MISC MISC 3 SKILL BONUS Darkvision 1 ATTACK WORKSPACE ABILITY: 10 + 1/2 LVL ABIL WILL 12 PASSIVE SENSE SPECIAL SENSES CONDITIONAL BONUSES 5 0 10 + 1/2 LVL ABIL SCORE Eldritch Blast - Ashen rod ATT BONUS CLASS FEAT ENH 1 MISC MISC 1 + 7 ABILITY: CONDITIONAL BONUSES 1/2 LVL ABIL 2 CLASS PROF FEAT ENH 4 MISC 1 Melee Basic Attack - Unarmed ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC ENH MISC MISC ENH MISC MISC Charisma + 2 MAX HP HEALING SURGES BLOODIED 50 SURGE VALUE 25 12 1/2 HP 1/4 HP CURRENT HIT POINTS 2 0 ACTION POINTS HIT POINTS SURGES/DAY 10 MILESTONES 0 1 2 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS Action Points ACTION POINTS 1 2 3 DAMAGE WORKSPACE ABILITY: DAMAGE CURRENT SURGE USES ABIL 1d10+4 RACE FEATURES Infernal Wrath - Use infernal wrath as an encounter SECOND WIND 1/ENCOUNTER Eldritch Blast - Ashen rod ABILITY: Melee Basic Attack - Unarmed DAMAGE ABIL 1d4 power. USED TEMPORARY HIT POINTS FEAT 4 FEAT 0 Fire Resistance - Resist fire 5 + 1/2 level. Bloodhunt - +1 on attacks against bloodied foes. DEATH SAVING THROW FAILURES SAVING THROW MODS RESISTANCES Resist 7 Fire BASIC ATTACKS ATTACK DEFENSE WEAPON OR POWER 7 vs Ref Eldritch Blast (Ashen rod) 2 vs AC Unarmed (Melee) DAMAGE 1d10+4 1d4 CLASS / PATH / DESTINY FEATURES CURRENT CONDITIONS AND EFFECTS Eldritch Blast - Use eldritch blast as an at-will power and SKILLS BONUS 2 10 2 7 Acrobatics Arcana Athletics Bluff Student of the Plague - Spellscarred: Qualify for power- Eldritch Blast Constitution - Use CON for Eldritch Blast swap feats, gain one spellscarred trait Eldritch Pact - Choose a pact, which determines an at-will Superior Implement Training (Ashen rod) - Can use spell, your pact boon, and bonuses to certain powers. Ashen rods ABIL MOD + 1/2 LVL TRND (+5) DEX 2 0 n/a 0 INT 5 5 n/a 0 Infernal Pact - Hellish rebuke spell; Dark One's STR 2 0 n/a 0 Blessing boon: When cursed foe is dropped to 0 hp, gain damage. If you choose to do so, it gains the Fire keyword CHA 5 0 n/a 2 temporary hp equal to your level. and deals +1 damage. SKILL NAME ARMOR PENALTY MISC Prime Shot - If no allies are closer to target than you, get 5 Diplomacy CHA 5 0 n/a 0 2 Dungeoneering WIS 2 0 n/a 0 6 Endurance CON 6 0 n/a 0 2 Heal WIS 2 0 n/a 0 INT 5 5 n/a 0 Warlock's Curse - Once per turn (minor), curse nearest WIS 2 0 n/a 0 foe you can see; deal extra damage to cursed foes. 5 n/a 0 Sight of the Unseen - You gain Darkvision that you can 10 2 History Insight +1 on ranged attacks against that target. Shadow Walk - On your turn, if you move 3+ squares from starting square, gain concealment until end of your next turn. 10 Intimidate CHA 5 2 Nature WIS 2 0 n/a 0 turn on/off at will. Blue flames dance around your eyes 2 Perception WIS 2 0 n/a 0 when using this power. 10 Religion INT 5 5 n/a 0 4 Stealth DEX 2 0 n/a 2 5 Streetwise CHA 5 0 n/a 0 2 Thievery DEX 2 0 n/a 0 Daryn Godsbane FEATS as a basic attack. LANGUAGES KNOWN Common, Primordial Page 1 Hellish Blast - You can make Eldritch Blast deal Fire POWER INDEX MAGIC ITEM INDEX PERSONALITY TRAITS List your powers below. Check the box when the power is used. Clear the box when the power renews. List your powers below. Check the box when the power is used. Clear the box when the power renews. Daryn Everton, as he was born, was a loving husband and devoted Cleric of Ilmater, part of a small temple in a nowforgotten hamlet at the broder between the Moonsea and the Vaasa. A man of pious devotion and a caring attitude - a man long dead. AT-WILL POWERS MAGIC ITEMS WEAPON Eldritch Blast WEAPON Hellish Rebuke With the outbreak of the Spellplague and the rise of the dread Warlock Knights, innumerable terrors descended upon the land: one of such was the Spellplagued Demon known as Kythos. The Demon ravaged the countryside until it was cornered by Daryn and his wife, Anila, on a piece of hallowed land - but the Demon was far from vanquished, instead it possessed Anila and turned her against him. WEAPON Dark One's Blessing WEAPON Warlock's Curse ARMOR Magic Leather Armor +1 (E) ARMS FEET Unable to strike his beloved down, Daryn offered the Demon a deal: possess him in exchange for his wife's soul. A tempting offer. And offer the Demon agreed to, but with results beyond Daryn's intent, as the Demon merged with the man, changing him forever and slaying his beloved in the process. ENCOUNTER POWERS HANDS Second Wind HEAD Infernal Wrath NECK Vampiric Embrace Cloak of Resistance +1 (E) RING Fiery Bolt Daryn was a broken man, spending days on end praying to Ilmater, to any deity, in hope of aid...but none ever arrived. Soon the Demon's magic warped his mind, and while shedding the last vestiges of sanity he embraced his new moniker, "Godsbane", and vowed not to rest until the gods themselves were dead at his feet! RING WAIST DAILY POWERS Tyranny of Flame MANNERISMS AND APPEARANCE Blistering Torrent Daryn hides his true form beneath a large cape, leather armor and gauntlets - yet none can truly ignore what hides under his cowl: a pair of eyes, glowing with a bluish flame, and the face of something that could only have once been a man. CHARACTER BACKGROUND UTILITY POWERS Ruinous Phrase Daily Item Powers Per Day OTHER EQUIPMENT Heroic (1-10) Milestone / / / Paragon (11-20) Milestone / / / Epic (21-30) Milestone / / / RITUALS / ALCHEMY Adventurer's Kit Ashen rod (E) CHARACTER PORTRAIT The Demon Binder When a minor demon possessed your true love's body, you did not have the heart to strike the killing blow. Instead you offered the creature a choice: It could bind itself to your service, or else you would strike your love down and send the demon back to the Abyss. The creature accepted your offer, but it kept your love's soul as a hostage, secreting it away in the Abyss. The foul thing is bound to you now and cannot be abjured. It wishes only to wreak havoc in the world and rise among the ranks of its kind by lending its awful might to your causes. It is an obedient servant and a prison mate. It is a festering growth. It is the jailor of your true love's soul. COINS AND OTHER WEALTH Money on hand: 4 pp; 95 gp Stored money: 0 gp Encumbrance: 51 / 100 Daryn Godsbane God Hater Whether it is one god or all, you have turned against the powers of divinity. You feel the world does better without them. You found out that gods can—and do—die. You seek out dead gods to find out how gods die so you can rid the world of their presence forever. Dead gods also leak power, which you believe can be turned against the other faiths. You have found that hate and love are closely paired, and your quest against the gods is a belief as strong as that of any priest. Why do you hate the gods? Do you hate all of them, or only one? How deep does it go? How does the dead god whose power you seek relate to that hatred? How do you see others who worship gods? How do you make sure you can work with them? Do you pity them, or despise them for their foolishness? Do you fear death and the fate some tales spin for those who die faithless? How do you see the primordials? Are they beings better fit for worship, potential allies, or creatures as bad as or worse than the gods? Adventurers with this background seek out fellow adventurers with care. They avoid conflict by finding ways to accept divine characters, despite philosophical differences, even if it is only a temporary truce. As can be expected, god haters are rarely divine characters. Primal characters, as the world's wardens, have a great motivation to be god haters. However, some divine characters can become god haters after being disillusioned. Knowing the ways of the faith, these are perhaps the most fanatic and dangerous god haters. Page 2 CHARACTER NAME Skills Daryn Godsbane PLAYER NAME RACE CLASS Tiefling LEVEL Warlock SCORE ABILITY 10 STR +0 50 18 CON +4 Spd 10 DEX +0 6 16 INT +3 Init 10 WIS +0 +2 16 CHA +3 12 Passive Insight 2 10 2 7 5 2 6 2 10 2 10 2 2 10 4 5 2 5 MOD HP 12 Action Point AC 18 Fort 17 Ref 17 Will 17 Passive Perception Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery DEX INT STR CHA CHA WIS CON WIS INT WIS CHA WIS WIS INT DEX CHA DEX ADDITIONAL EFFECTS (Trained) (Trained) (Trained) (Trained) Effect: Gain a standard action this turn. Special: You are reset to one action point when you take an extended rest. You gain an action point each milestone. ADDITIONAL EFFECTS PLAY DATA PLAY DATA Second Wind ENCOUNTER SPECIAL Eldritch Blast KEYWORDS USED Standard ACTION AT-WILL KEYWORDS Standard RANGE ACTION DAILY 7 Effect: You spend a healing surge and regain 12 hit points. You gain a +2 bonus to all defenses until the start of your next turn. USED Arcane, Implement Personal ENCOUNTER Warlock's Curse 10 vs ATTACK USED Ranged 10 Minor RANGE ACTION Reflex One creature DEFENSE TARGET RANGE vs ATTACK Attack: Charisma or Constitution vs. Reflex Hit: 1d10 + Charisma or Constitution modifier damage. Increase damage to 2d10 + Charisma or Constitution modifier at 21st level. Special: At 1st level, you determine whether you use Charisma or Constitution to attack with this power. Once you make that choice, you can't change it later. This power counts as a ranged basic attack. When a power allows you to make a ranged basic attack, you can use this power. Hellish Blast: Whenever you use eldritch blast, you can choose for it to deal fire damage. If you do, it gains the fire keyword and you gain a +1 bonus to the damage roll. The bonus increases to +2 at 11th level and +3 at 21st level. Ashen rod: +7 attack, 1d10+4 damage ADDITIONAL EFFECTS KEYWORDS ADDITIONAL EFFECTS DEFENSE TARGET You can place a Warlock's Curse on the enemy nearest to you that you can see. A cursed enemy is more vulnerable to your attacks. If you hit a cursed enemy with an attack, you deal extra damage. You decide whether to apply the extra damage after making the damage roll. You can deal this extra damage once per round, so if you have dealt Warlock's Curse damage since the start of your turn, you cannot deal it again until the start of your next turn. A Warlock's Curse remains in effect until the end of the encounter or until the cursed enemy is defeated. You can place a Warlock's Curse on multiple targets over the course of an encounter; each curse requires the use of a minor action. You can't place a Warlock's Curse on a creature that is already affected by your or another character's Warlock's Curse. As you advance in level, your extra damage increases. Level : Warlock's Curse Extra Damage 1st–10th : +1d6 11th–20th : +2d6 21st–30th : +3d6 ADDITIONAL EFFECTS +1d6 to damage once per round (Warlock's Curse) +1 to attack rolls if none of your allies are closer to the target - Prime Shot. +1 Racial bonus to attack rolls against bloodied foes - Bloodhunt. CLASS LEVEL BOOK CLASS PH UTILITY POWER USED 10 ACTION 7 vs ATTACK BOOK CLASS PH LEVEL KEYWORDS USED KEYWORDS Free Personal Free ACTION RANGE ACTION DEFENSE TARGET Attack: Constitution vs. Reflex Hit: 1d6 + Constitution modifier (+4) fire damage. If you take damage before the end of your next turn, the target takes an extra 1d6 + Constitution modifier (+4) fire damage. Increase damage and extra damage to 2d6 + Constitution modifier (+4) at 21st level. vs ATTACK DEFENSE TARGET USED Close burst 10 10 RANGE vs The triggering enemy in burst ATTACK DEFENSE TARGET Prerequisite: Infernal Pact Trigger: An enemy under your Warlock's Curse is reduced to 0 hit points or fewer Effect: You immediately gain temporary hit points equal to your level. Trigger: An enemy within 10 squares of you hits you Effect: The target takes 1d6 + Intelligence modifier (+3) or Charisma modifier (+3) fire damage. Level 11: 2d6 + Intelligence modifier (+3) or Charisma modifier (+3) fire damage. Level 21: 3d6 + Intelligence modifier (+3) or Charisma modifier (+3) fire damage. ADDITIONAL EFFECTS ADDITIONAL EFFECTS Ashen rod: +7 attack, 1d6+6 damage ADDITIONAL EFFECTS PH Fire RANGE One creature BOOK Infernal Wrath Ranged 10 Reflex * AT-WILL POWER Dark One's Blessing Arcane, Fire, Implement Standard 1 AT-WILL POWER Hellish Rebuke KEYWORDS LEVEL Warlock +1d6 to damage once per round (Warlock's Curse) +1 to attack rolls if none of your allies are closer to the target - Prime Shot. +1 Racial bonus to attack rolls against bloodied foes - Bloodhunt. CLASS Warlock AT-WILL POWER Daryn Godsbane LEVEL 1 BOOK PH CLASS Warlock LEVEL AT-WILL POWER 1 BOOK PH CLASS Racial Power ENCOUNTER POWER Page 3 LEVEL * BOOK PH Vampiric Embrace KEYWORDS Fiery Bolt USED Arcane, Implement, Necrotic 5 Standard Standard RANGE ACTION Will One creature 7 DEFENSE TARGET vs ATTACK 10 vs ATTACK Attack: Constitution vs. Will Hit: 2d8 + Constitution modifier (+4) necrotic damage, and you gain 5 temporary hit points. Infernal Pact: You gain temporary hit points equal to 5 + your Intelligence modifier (+3). Ashen rod: +6 attack, 2d8+4 damage USED Arcane, Fire, Implement Ranged 5 ACTION 6 KEYWORDS Tyranny of Flame KEYWORDS USED Arcane, Fire, Implement Ranged 10 Standard RANGE ACTION Reflex One creature 6 DEFENSE TARGET 10 Ranged 10 Will One creature DEFENSE TARGET RANGE vs ATTACK Attack: Constitution vs. Reflex Hit: 3d6 + Constitution modifier (+4) fire damage, and creatures adjacent to the target take 1d6 + Constitution modifier (+4) fire damage. Infernal Pact: Creatures adjacent to the target take extra fire damage equal to your Intelligence modifier (+3). Attack: Constitution vs. Will Effect: You knock the target prone. Hit: 3d6 + Constitution modifier (+4) fire damage, and the target can't stand up from prone (save ends). Infernal Pact: The target also takes a -2 penalty to saving throws against this power. Miss: Half damage. Ashen rod: +7 attack, 3d6+6 damage Ashen rod: +6 attack, 3d6+6 damage ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS +1d6 to damage once per round (Warlock's Curse) +1 to attack rolls if none of your allies are closer to the target - Prime Shot. +1 Racial bonus to attack rolls against bloodied foes - Bloodhunt. +1d6 to damage once per round (Warlock's Curse) +1 to attack rolls if none of your allies are closer to the target - Prime Shot. +1 Racial bonus to attack rolls against bloodied foes - Bloodhunt. +1d6 to damage once per round (Warlock's Curse) +1 to attack rolls if none of your allies are closer to the target - Prime Shot. +1 Racial bonus to attack rolls against bloodied foes - Bloodhunt. CLASS LEVEL Warlock 1 BOOK CLASS PH ENCOUNTER POWER USED Standard 3 6 vs BOOK CLASS PH KEYWORDS Standard RANGE ACTION Fort Each creature in blast DEFENSE TARGET BOOK AP USED Close burst 10 10 AT-WILL 1 Cloak of Resistance +1 Arcane Close blast 3 LEVEL Warlock DAILY POWER Ruinous Phrase Arcane, Implement, Necrotic ACTION 3 ENCOUNTER POWER Blistering Torrent KEYWORDS LEVEL Warlock RANGE ENCOUNTER 1 AC BONUS CHECK SPEED QUANTITY +1 Fortitude, Reflex, and Will 2 Neck Slot Item ENHANCEMENT LEVEL TYPE DAILY PROPERTIES ATTACK Ashen rod: +6 attack, 2d10+4 damage Target: One unattended medium or smaller nonmagical, inanimate object in burst Effect: If the target has hit points equal to 20 + your level or fewer, you destroy it. Otherwise, you deal it no damage and do not expend this power. Infernal Pact: The target is destroyed if it has hit points equal to 25 + your level or fewer, instead of 20. ADDITIONAL EFFECTS ADDITIONAL EFFECTS Attack: Constitution vs. Fortitude Hit: 2d10 + Constitution modifier (+4) necrotic damage, and the target is deafened until the end of the encounter. Infernal Pact: The target is also slowed (save ends). AT-WILL ENCOUNTER DAILY POWER Power (Daily): Minor Action. Gain resist 5 to all damage until the start of your next turn. +1d6 to damage once per round (Warlock's Curse) +1 Racial bonus to attack rolls against bloodied foes Bloodhunt. CLASS Warlock DAILY POWER Daryn Godsbane LEVEL 5 BOOK Dragon 382 CLASS Warlock LEVEL UTILITY POWER 2 BOOK Dragon 382 ITEM SLOT Neck MAGIC ITEM Page 4 WEIGHT 0 PRICE 520 BOOK PH

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Daryn Godsbane.pdf
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D&D 4E Character Sheet
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Roflcat
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