PDF ArchiveHistorical archive . public document
2011 . May . 31

Creating sci fi panels in Photoshop

Creating sci fi panels in Photoshop.pdf . by Owner

PDF 1.5 6 pages 588.44 KB Filed 31/05/2011
Download this PDF
Creating sci fi panels in Photoshop.pdf
Web reader . 5 pages of 6
Page 5 of 6, Creating sci fi panels in Photoshop
5 / 5

End of preview: 5 of 6 pages shown. 1 more page is in the file itself. Download the full PDF.

File preview

Creating sci fi panels in Photoshop - workflow Part 1 – base metal Create a document which is 1024x1024 pixels in size Fill the background layer with a dark grey colour Now use a random grunge brush that is slightly darker than the base colour and paint over lightly at around 10-15% opacity. Remember you can use layers masks to paint away the areas you don’t want so don’t be too fussy. Now repeat this step a few more times using different brushes while using a very low opacity changing the brightness of the brush only slightly. Do the same again with but using a lighter grey than you background and paint lightly over the image until you get something your satisfied with. repeat this step on different layers on a low opacity Now find a scratch bush and start to overlay the scratches on a separate layer Repeat this step but with a different size brush to give some variation to the size of your scratches. Brushes can be found at: www.brusheezy.com or just by searching with Google don’t forget that on each of these layers you can use layer masks and remove bit you don’t want. If it looks bad then just play with the opacity of each layer until your happy. Part 2 normal and fake ambient occlusion I am going to use the nvidia Photoshop normal map plug-in which can be found here: http://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop the normal map plug-in works by taking a image and using the brightness values to calculate the height and angle for the normal map, meaning the white values represent areas that stick out more, black values don’t stick out at all and greys can be used to create anything inbetween. First you have to create a greyscale image that represents the general height of the object you are creating. These are the steps that I used to create the height map: Larger sections first Smaller sections that have less height (the less high you want the part to be, the darker you make it in the height map Add a smaller details e.g. bolts, cracks, and hinges ECT. Before we run this through the normal map filter we need to create a fake ao map by hand. This can be done simply by selecting the areas that are less likely to be hit directly by light e.g. cracks and holes and fill them with black and Gaussian blurring it. Example of this technique: This tutorial only uses basic examples you could go into much more accuracy than shown. To make the normal map just take the original height map run it though the plug-in and adjust the settings to something you like. You will probable notice that it is pretty flat, just duplicate the layer, Gaussian blur it and set it to overlay a few times. Part 3 creating the diffuse Get your ao map and set it to multiply over the base metal texture and reduce the opacity to around 65-80 percent. Now take your normal map and under the channels option uncheck red and green and copy the blue channel onto a new layer. Now make sure all your channels are visible again and take your new layer which should look similar to this: Now invert it by pressing ctrl + I and set it to screen and reduce the opacity to around 35-45 percent. This has now created edge detection. you can also create a mask and remove parts that show up to much. Now create a new layer fill it with white, created a new mask, invert the mask. You should have a layer that is invisible, now paint with a white scratch bush onto the mask around the edges and corners most likely to get damaged. Reduce the layer opacity down to a level that isn’t too intense around 25%. Adding Paint Now simply select the areas you want to have paint on and fill with a solid colour and set it to colour (at the bottom of the list with multiply, overlay ECT.) Now to create some wear and tear using the magic wand tool and selecting the base metal with a tolerance of around 12/13 (anything that selects small parts of the image without selecting too much paint) it should have selected most of the image but not all, now select the paint layer and create a mask. Final result: at the end of every diffuse you make add an adjustment levels layer to correct the brightness of your image. Other examples using this technique:

Download Creating sci fi panels in Photoshop

Creating sci fi panels in Photoshop.pdf . PDF . 588.44 KB . 6 pages

Download PDF

File information

File name
Creating sci fi panels in Photoshop.pdf
Author
Owner
Size
588.44 KB
Pages
6 pages
PDF version
1.5
Produced with
Microsoft® Office Word 2007
Filed on
31/05/2011
Page views
2 551
Document ID
creating-sci-fi-panels-in-photoshop
MD5
277f4e37e48ddea9d3fa613336fb724c
SHA-512
ed4108df4595778c2396937eb80ec192e0484e013411f02c5a46feaadbb0bb8f8c1abddd0c23f3fb386ee3a71685ae17113b462653e024606b205a275c1ea90a

Share this document

This address never changes. It is the one to keep, to send, or to cite.

Shorter, for a text message or a post with a character limit.

To link to this document from a website or a blog.