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pmb-tsitlucco.pdf . by Katarzyna Siergiej

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Pimp My Build: Undaunted Edition Tsitlucco Class: Psionicist Guild: Husaria Server: ZAK Role: CC/DD IGN: Introduction Hello dear Sarnautians! Sarnautians I am Tsitlucco, Tsitlucco Arisen Occultist from ZAK server. This is my first and the most beloved character in Allods Online. It's been over a year now since I started playing this game and I must say I am not bored of Psionicist class at all. However you need to remember, it's not class for everyone. Requires patience and most of all knowledge to be able to be really good as Psio. My character level is 46 <quite close to 47>, I've mastered two proffesions so far <disassembling and alchemy> and I am proud member and senior officer of polish guild, Husaria. Husaria Changes R ecent patch hasn't brought many changes to this class. From all of them ony two were actullay crucial for my playing style and made me do some changes in my build. ➢ ➢ Experienced Manipulator now reduces cooldown time of Telekinetic Pull by 15/30/50% correspondingly. Once affected by Telekinetic Pull, target becomes immune to it for 20 seconds. Range of this ability has been fixed. Mentioned facts are making Telekinetic Pull rank 3 pointless, pointless if you invest into rubies. Cooldown time of Telekinetic Pull rank 1 with Experienced Manipulator rank 3 is already slightly shorter than immune effect. It is no longer worth to spend 6 skill points on Telekinetic Pull unless you want to be mass PvP specialised. Build skills Skills I've taken might seem chaotic, but they are not, trust me. Since I could release few talent points from Telekinetic Pull I've decided to move them to Mental Assasin. This skill along with self-healing from Mental Cleansing and Mental Twin (only rank 1, for certain reason though) are meant to make PvP more fun. fun And more fun means no more PvE only with Psychokinessis or Wall of Blades spamming (this strategy was very efficent of course, but I seek something new and challanging). Some choices I made only due to the fact, that I had to spend some points on particuar line before I could take any skill from one below. I wish I could have enough talent points to max Mental Calm (mental overload in PvP is real pain in the as*...), but for now it works quite fine. Oh, and my stats are: luck – around 60% is enough int – the higher the better perc – not higher than 20% wis – 15k mp on lvl 46 seems fine Build psychic shock rubie grid R ubies from this grid are crucial for our single target dps. dps I deliberately skipped Surge of Intelligence because I've tried playing with such build and I didn't feel comfortable with it – it just doesn't fit my playing style. In my opinion so called must-have-rubies here are: Sadistic Touch (rank 3), Psychotic Urges (rank 3), Unending (rank 3) and Demonic (rank 2) Knowledge, Loop of Time, Ectoplasmatic Excellence (rank 2) and Stress Resistance, in this build is only rank 1, but if I had some spare rubies I'd definatelly go at least rank 2. My selfhealling skill (Mental Cleansing) and aoe dmg dealing one (Wall of Blades) generates a lot of Mental Overload which is something I don't want to have or I want to get rid of it asap. Build mental link rubie grid Here I decided to make some changes. I used to go for Analitic Thoughts and Potent Telekinesis in this grid, but considerng my current gear I don't need them anymore. I took instead Clone Mastery (rank 3) and Dominating Mind (rank 2, heading for rank 3 when I get an extra ruby). I'm going to use Mental Twin and Spectral Assassin now so I definatelly need them to take less damage plus decreased cooldown of Spectral Assassin will let me cast it more often. Cruel Master (rank 3) increases damage dealt to targets affected by Will Supression making this skill even better than Mental Link (especially 'cause it's instant spell). I decided not to take Enlightened Path this time for the same reason I skipped Analitic Thoughts – my gear is good enough to do so with no harm. Build pain transfer rubie grid My favourite! This grid has rubies for all your most important Crowd Control and area of effect spells. Mind Bender, Experienced Manipulator, Shattering Pulse, Stinging Blades and Astral Blight (all rank 3) allows Psionicist to become outstanding aoe dmg dealer. I've heard that we cannot act as aoe dps – nothing more wrong! I'm able to outdamage any class in PvE on group of cc-able targets. Here of course comes the question, what about ccimmune targets? It's not my concern anymore since I've decided to explore new areas in game activity. There is none permanent cc-immune character among other players, so all I have to do now is to survive (Cleansing Thoughts rank 3 – make Mental Cleansing instant spell) when they become immune and keep having cc fun with them later. ;) Playing style I've shown you my build, but without telling you how I actually play this build might be useless. So few tips (just few to let you explore this class on your own – it's really fun!) here how to use Psionicists potential, how to co-operate with one in party, how to grind and most of all, how to have fun playing this class. Common thruths ➢ Buy better computer! (I am serious to death now – Psio is all about timing, if you are late with Pull or Pulse or triggering Astral Blight you may lose your chance to win the fight, it's very important especially in PvP – my laptop definatelly doesn't meet Psio requirements, but I'm going to accept challenge and train hard to become very skilled PvP Psio) ➢ ➢ ➢ ➢ Always have Pyrokinesis (or Psychokinesis) precasted Always have Aura of Fortitude up (30% hp and mp more) Keep Premonition up (warns you about aproaching enemy) Remember to do everything to trigger damage from Astral Blight effect – it can be up to around 40%-50% of your total damage. Psionicist solo PvE My solo grinding/farming looks more or less like that: ➢ ➢ Choosing pack of mobs (or gathering them with Psychic Shock and/or running around) Making tight pack by dragging all of them in one spot ➢ Throwing the group away with Pulse ➢ Casting Wall of Blades ➢ If anything goes wrong I Watching them dying or finishing with Psycho or Psychic Shock have Ectoplasmatic Form and my instant self-healing spell ready to be used. Mental Cleansing in the meantime allows me to get rid of the overload and start same rotation with same efficency. For extremities there's always Loop of Time, ready to restore my hp/mp immidately. Psio in party PvE In Party we have few roles: ➢ first of all, cc (if cc-able creatures) – you have to watch if other dmg dealers or healers aren't being attacked and protect them, if you see that tank is taking to much damage – let him take a breath but dragging or throwing mobs away with Pull or Pulse and so on ➢ second of all, dd – rotation on packs of mobs depends if they are cc-immune or not; for cc-immune I simply go with Wall of Blades getting rid of Mental Overload with Mental Calm; for cc-able there's more fun, I go like: Wall of blades before tank charges into mobs Telekinetic Pull – to gather them and trigger Astral Blight effect Pulse before knockdown from Pull fades It is important to control ourselves with Pulse, unless we want to see raged tank, warriors and mages, who wasted an aoe skill due to the fact we thrown mobs away from area of range (sometimes it's funny though... :D) For single cc-immune targets we go crazy with Will Superssion followed by Pyro/Psycho along with Temporal Acceleration, restoring mp with Loop of Time when Acceleration fades. Psio in party PvE For cc-able single targets we add to standard dmg dealing (will+psycho) Spectral Assassin and puling/pulsing to trigger Astral Blight effect. Typical roation: ➢ thrid of all, all mana giving – telepathic gift is a bit underestimated, but can save all party from dying if we are able to restore mana to healer, mage or summoner who need it badly to heal or do finishing an enemy damage; as we have Superficial Trance we are able to restore whole mp in only 5 seconds, so we should be always ready to pass some mana points to another party member instead of trying to show our awesomeness by dealing highest dps (it will mean nothing, if whole party is dead...) Tips for ppl partying with psio: ➢ ➢ ➢ Try don't attack same, especially cc-able target as psio – you may kill target with Wall of Blades applied on it – means no more aoe dmg from it Try not to use cc spells – our pull can't overcome your conflagrate for example and target won't be dragged with rest to certain spot Watch our mp – we do need it to save you as* Psionicist in PvP My? I wish I could tell you more about it, but I'm still learnin g. This is the area of this game I've been avoiding so far, but now it seems more fun and I really want to try it. Sure thing is we have great PvP potential. Mental Twin, Spectral Assassin, all Crowd Control spells, self-healing, Ectoplasmatic Form, Loop of Time... I've also found very usefull feature about Wall of Blades. You may think its cast time is too long for PvP, but I'm sure not many of you know, that Psio doesn't have to see the target to be able to cast WoB on it... :) Crucial here is experience, which I need to gain myself. The more duels and battles with enemies, the highest chance I'll learn tactics and tricks usefull against particular classes. I will need to reconsider stats balance again as well, since PvP will require more perception and less wisdom. (And I need to change that historic laptop for something faster... ;D) YoursTsitlucco If you have any further questions or you just want to chat in-game call for Tsitlucco on world or telepathy channel or send message on Guild Portal – I'm always willing to help :)

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pmb-tsitlucco.pdf
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Katarzyna Siergiej
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