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Athletics Dexterity 16 3 Acrobatics ■ 5 Sleight of Hand Stealth ■ Exp Far Traveler, Pilgrim Hit Die CLASSES Monk 1 14 2 Intelligence 9 -1 d8 3 16 3 AC DEATH Speed SAVES HIT POINTS PASSIVE PERCEPTION 15 10 + Perception Investigation Current Hit Points PROFICIENCY BONUS Nature 18 2 Religion 16 Max Hit Points 3 Animal Handling Insight 5 Perception 5 Survival 8 -1 Temp Hit Points ATTACKS Weapon Damage Type Unarmed Strike B Properties Damage Attack Medicine Charisma IL 40ft Initiative History ■ 2 d d 2 Arcana ■ Level 5 Constitution Wisdom GO OD MALE Background ◆ EV 0 Size Medium Myconid L FU 10 Race C TI AO CH Strength Modifier W LA Bogfoot the Moldy Score FEMALE Name +5 1d4+3 Finesse Damage Type Weapon Deception Properties Damage Attack Intimidation Performance Persuasion SAVING THROWS str Damage Type Weapon dex ADVANTAGES, RESISTANCES, IMMUNITIES Properties Damage Attack SPELL SLOTS Catrips First Second Third Fourth Fifth Sixth Seventh SPELLCASTING SPELLCASTING ABILITY SPELL SAVE DC SPELL ATTACK BONUS Spells Known (Arcane & Ranger) Spells Prepaired Sorcery Points Eighth Ninth BACKGROUND RACIAL FEATURES On a Pilgrimage to the Underdark, to eventually start a new circle of Myconid, but first he has to be approved by the other Sovreign leaders, as is tradition. Sun Sickness: Disadvantage on all checks/attacks in sunlight after 1 minute of exposure Telepathic Spores: Infect anyone within line of sight, must speak a language, can be turned off at will Meld: Myconids make contact with the hive mind during any rest period, during this time they can choose to end one disease or negative status effecting them. Also, 4 hours is a long rest. I do not understand other's concepts of personal space, and often don't understand invasions of mine either. Spores (1/day each) (DC 13) DC is 8+Wisdom mod+Proficiency Euphoria (20ft radius, poisons creatures) Hallucination (30ft radius, acts as Minor Illusion to affected) Pacifying (5ft radius, stuns, save every round) Personality Traits Im far from home, and everything is strange and wonderful. CLASS & ADDITIONAL FEATURES Ideals The gods of my people are a comfort to me, so far from home. Bonds I have a weakness for the exotic beauty of the people of this foreign land Flaws INVENTORY Item Qty Monk Unarmored defense (ac=10+dex+wis) Unarmored movement (speed +10ft) Martial Arts (unarmed attack as bonus action, after attacks) Deflect Missiles (reaction, reduce ranged attack damage by 1d10+dex+monk level, use 1 ki to throw back for damage) Ki (3) Flurry of Blows (1 ki, 2 unarmed strikes with bonus action) Patient Defense (1 ki, bonus action dodge, 1 turn) Wind Step (1 ki, bonus action disengage/dash, jump dist. x2) Open Hand Style Whenever you hit with a flurry blows unarmed strike you can effect your enemy in a few ways -dex save or knocked prone -str save or pushed 15 ft away from you -cant take reactions until next turn NOTES The largest myconid in a colony is its sovereign, which presides over one or more social groups called circles. A circle consists of twenty or more myconids that work, live, and meld together. WEALTH Platinum Gold Electrum Silver Copper A meld is a form of communal meditation that allows myconids to transcend their dull subterranean existence. The myconids' rapport spores bind the participants into a group consciousness. Hallucination spores then induce a shared dream that provides entertainment and social interaction. Myconids consider melding to be the purpose of their existence. They use it in the pursuit of higher consciousness, collective union, and spiritual apotheosis. OD GO EV IL L FU Size C Medium W LA Type TI AO CH Strength Name MALE Modifier FEMALE Score Dexterity HIT POINTS Constitution Intelligence AC Wisdom Current Hit Points Speed Max Hit Points ATTACKS Damage Type Weapon Charisma Damage Properties SKILLS Attack Damage Type Weapon DEATH SAVES Attack Damage Properties ACTIONS & INFO Damage Type Weapon Attack Damage Properties

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